Return of the King, Is FUT a Second Job? & The SBC Gem Controversy | FUT IN REVIEW #746
FUT IN REVIEWOctober 11, 2026x
746
00:46:2942.57 MB

Return of the King, Is FUT a Second Job? & The SBC Gem Controversy | FUT IN REVIEW #746

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Four hosts jump into a fast-moving panel on the state of FUT, focusing on grind versus fun, AI defending, evolutions, and the new SBC system. The discussion is driven by hot takes and timed reactions, with John, Homer, John K, and Ingve each bringing a different perspective on what feels rewarding, what feels punishing, and what EA may need to change.

00:00 — New four-person panel format and the return of Ingve

01:03 — Ingve’s background, health update, and FUT history

02:03 — How the hot-take format and timed rounds will work

03:12 — Topic 1: FUT feels like a second job

04:20 — Why grinding every objective can ruin the experience

05:23 — Small upgrades and why the game can still feel unrewarding

07:12 — Objectives versus packs: predictable rewards win

08:17 — Why Gauntlet and squad depth make grinding harder

09:14 — Club depth and why Evo teams struggle

11:30 — Final take on grind versus fun

11:56 — Topic 2: AI defending and whether removing it was EA’s best change

12:36 — Fullbacks drifting wide, penalties, and defensive AI issues

14:13 — More goals, but less realism

15:24 — Why less AI help rewards better players

16:29 — The downside for players who keep losing

17:40 — Matchmaking and balance concerns

19:11 — Manual defending and the lack of in-game instruction

19:49 — Stronger manual tackles and the auto-offside problem

21:21 — Final verdict on AI defending

22:48 — Topic 3: Are Evolutions viable for casual players?

24:47 — Why Evo cards are behind the power curve

25:53 — Why themed Evo squads still struggle competitively

27:27 — Can Evolutions catch up?

29:24 — A better model for lower-league and favorite players

31:38 — Why current Evo rules can feel like a coin sink

32:37 — Ideas for faster modes, cosmetics, and shorter matches

34:05 — Topic 4: Old SBCs versus the new gem-based system

35:01— Ingve on losing pack rewards

36:03 — John K on the speed and simplicity of the new system

37:03 — Homer on chemistry stress and transfer-market abuse

38:45 — Why high-rated fodder still limits access

42:17 — Why SBC value is harder to judge

43:42 — Cherry-picking the best SBCs

45:12 — Outro and where to find the show

🛡️ **SPONSOR: NORDVPN**Protect your online connection, secure the lowest ping for Weekend League, and bypass regional restrictions with NordVPN! Get 75% OFF any package plus 4 extra months FREE on a 2-year plan using promo code **FUTINREVIEW** at checkout. 👉 Click the link in the description or head to: ⁠[www.futinreview.com/vpn]

Four hosts jump into a fast-moving panel on the state of FUT, focusing on grind versus fun, AI defending, evolutions, and the new SBC system. The discussion is driven by hot takes and timed reactions, with John, Homer, John K, and Ingve each bringing a different perspective on what feels rewarding, what feels punishing, and what EA may need to change.

00:00 — New four-person panel format and the return of Ingve

01:03 — Ingve’s background, health update, and FUT history

02:03 — How the hot-take format and timed rounds will work

03:12 — Topic 1: FUT feels like a second job

04:20 — Why grinding every objective can ruin the experience

05:23 — Small upgrades and why the game can still feel unrewarding

07:12 — Objectives versus packs: predictable rewards win

08:17 — Why Gauntlet and squad depth make grinding harder

09:14 — Club depth and why Evo teams struggle

11:30 — Final take on grind versus fun

11:56 — Topic 2: AI defending and whether removing it was EA’s best change

12:36 — Fullbacks drifting wide, penalties, and defensive AI issues

14:13 — More goals, but less realism

15:24 — Why less AI help rewards better players

16:29 — The downside for players who keep losing

17:40 — Matchmaking and balance concerns

19:11 — Manual defending and the lack of in-game instruction

19:49 — Stronger manual tackles and the auto-offside problem

21:21 — Final verdict on AI defending

22:48 — Topic 3: Are Evolutions viable for casual players?

24:47 — Why Evo cards are behind the power curve

25:53 — Why themed Evo squads still struggle competitively

27:27 — Can Evolutions catch up?

29:24 — A better model for lower-league and favorite players

31:38 — Why current Evo rules can feel like a coin sink

32:37 — Ideas for faster modes, cosmetics, and shorter matches

34:05 — Topic 4: Old SBCs versus the new gem-based system

35:01— Ingve on losing pack rewards

36:03 — John K on the speed and simplicity of the new system

37:03 — Homer on chemistry stress and transfer-market abuse

38:45 — Why high-rated fodder still limits access

42:17 — Why SBC value is harder to judge

43:42 — Cherry-picking the best SBCs

45:12 — Outro and where to find the show