Dan, Shaq & Nath are back to deep dive into a set of pre-game pitch notes which have caused plenty of controversy, as EA make major changes to all of the major game modes, just four days before the launch of FC25. We look over the major overhauls which includes big boosts to rewards for those at the top, but are the more casual players being alienated at the same time? All of that plus our tips and hints for how to start your FC25 journey. Chapters 00:48 Introduction to FC25 Launch Week 06:00 Changes to Game Modes and Web App 12:46 Foot Champions: New Structure and Rewards 19:21 Rivals and Friendlies: Adjustments and Expectations 28:40 Evolutions and Season Points: New Features 50:35 Market Dynamics and Initial Strategies
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[00:00:00] Hello FUTties, Wimb here, just a quick little note ahead of two days.
[00:00:06] Now we've recorded this earlier in the morning on Tuesday the 17th.
[00:00:12] In the hours after we recorded while I was up to see this,
[00:00:15] he dropped a little amendment to the patch notes ahead of the race.
[00:00:18] They have now confirmed that the web app will be available from the 18th,
[00:00:22] except 10th, that is Wednesday with a companion out shopping on the 19th.
[00:00:26] So, we do refer to quite a few things as you know,
[00:00:29] who can manually happen, web app being out on the 19th.
[00:00:32] It has changed it so where you can already add their little mistake counter to the new year.
[00:00:37] Confirmation there, the web app is going to drop on the 18th,
[00:00:41] so we hear our references to the 19th that explains it.
[00:00:43] Anyway, enjoy the show.
[00:00:45] Hello FUTties, oh that wasn't the smoothest of phase there,
[00:00:48] but you know, it's Tuesday, it is the 17th of September.
[00:00:52] You are listening to FUT IN REVIEW, powered by FUTCOUCHING.com.
[00:00:57] So, it's up to 622 is our first midweek show of the new season.
[00:01:04] My name is Dan Wimbush, otherwise known as Wimbie,
[00:01:06] and what the show we have for you today, because it is launched week everybody.
[00:01:12] FC 25 will be with us in just a matter of hours from when you hear this very show.
[00:01:19] And just as we had a really nice show prepared, we had all of our tips for things like the web app,
[00:01:24] everything like that, EA went and dropped a massive set of pitch notes for the new game.
[00:01:31] And it is caused quite a stir, massive changes to several game modes,
[00:01:35] and just a whole way we play and consume this game.
[00:01:38] That's all to come over the next 45 minutes or so.
[00:01:43] I will be joined for this journey.
[00:01:45] Those of you who are watching on video will already have seen them,
[00:01:48] but it is the Scout Nathan Downs and my main man, Shack Attack.
[00:01:52] So, so much to get into. So let's start it with this week in foot.
[00:02:03] You know, I'm still trying to get used to the whole new shenanigans we've got going on in this studio.
[00:02:07] As you would have heard, John and Chris talk about Friday, lots coming to the show this year.
[00:02:10] But unfortunately, while we introduce lots of new features, we have to deal with that old Duffers like me,
[00:02:15] still controlling and steering the ship.
[00:02:17] But, Jens, it is FC 25 launch week.
[00:02:20] Nathan, I'll start with you. How are you feeling about it all?
[00:02:23] The hype started to really take off.
[00:02:26] I'm jumped on that hype to it, hate train. I can't speak. It's been a wee while, sorry.
[00:02:31] I've had a holiday, so I've been away from the whole sort of foot thing.
[00:02:34] I've managed to avoid all the socials, all the plugs until the last couple of days.
[00:02:39] Obviously, we've got our group chat going and I'm sort of waking up in the morning,
[00:02:43] especially seeing all the messages there, reading up with it and getting flat back and rolled in the discord.
[00:02:48] So the hype certainly started to build and roll on nicely, I think at this time.
[00:02:52] Yeah, we got 24 hours they covered in our little discord and our little WhatsApp chat between me working silly hours of the day.
[00:02:58] You've got the other side of the world and Nathan. Kind of a nine to five man, but you know, still got young kids,
[00:03:03] so he's up at whatever time. But, Shack my man, it's been a week since we last spoke or a couple of weeks since we did our wrap-up show.
[00:03:10] How are you, my friend?
[00:03:12] I'm doing really well. Thank you very much.
[00:03:14] And up till 24 hours ago, I just wasn't really hyped about the game.
[00:03:17] I thought it was going to get me when I got me in then.
[00:03:20] I woke up this morning to all the news and yeah, I'm hyped. I really can't wait for this down game to get you over here.
[00:03:27] That's good.
[00:03:28] I know it does feel like an eternity, so we got, as said,
[00:03:31] Lo's to get to, so I'm going to start wuffling.
[00:03:33] The first thing I've known is of course they clarified when the web app is going to be out.
[00:03:37] Now, we had thought it was going to drop on Wednesday with the first team in the week.
[00:03:40] They have actually said it's going to drop on the 19th of September, which is a Thursday.
[00:03:45] They didn't announce a specific time for that, whether it'll be 6 o'clock or whether they'll just drop it at some point during the day.
[00:03:52] We are not sure. So have to wait that little bit longer.
[00:03:54] And then of course the early access period begins on Friday, the 20th, local midnight local time.
[00:04:00] So I imagine a fair few people might be hopping on a little plain to New Zealand.
[00:04:06] Of course, being about 12 hours or 11 hours ahead of the UK over here, meaning that you know,
[00:04:15] the little bit earlier for Xbox users, that is PC users would have to wait a little bit longer.
[00:04:19] Sorry, nice and PlayStation people will too.
[00:04:23] So the interesting thing, first of all, just before we delve into all these massive changes about game modes,
[00:04:28] that sort of practicalities, Shack, this is going to be the first year where realistically there's pretty much no web app period,
[00:04:37] because people will be on the game, and the masses will possibly on the game, before the web app even drops.
[00:04:42] Definitely, I was just calculating the times. And for me, I get the game at midnight on Friday morning,
[00:04:48] mid-time Thursday night, Friday morning for me.
[00:04:51] And the web app actually actually comes out at 4 a.m.
[00:04:54] So I get the game well before the web app even comes out.
[00:04:57] So the web app, the whole growing, the web app is gone.
[00:05:00] And I think going of last year would probably didn't do anything on the web app.
[00:05:04] It was really hard to grind any coins that we grind at stuff, maybe half a day and then realize there's nothing to do.
[00:05:10] So yeah, it's not a big miss.
[00:05:12] Yeah, they caused a change a lot of the rewards for the initial starter species that made those untradable.
[00:05:17] So actually getting coins full start was so difficult.
[00:05:19] The light shacks have just kind of ran into it the dead end really early.
[00:05:23] And they had one of the good things though.
[00:05:24] They did also announce in terms of the web app period and stuff,
[00:05:27] is that we will be getting some sort of a welcome back reward, which most people are
[00:05:31] tending to read as pack. So I'd be nice to get that little bit of a bonus for, you know,
[00:05:36] being in the second edition of FC.
[00:05:39] Yeah, absolutely a lot of people commented last year that we didn't get anything.
[00:05:42] But it kind of made sense going from FIFA to FC.
[00:05:45] The only sort hesitant thing I've got for that is we know he is EA's and we know how some of their stuff works.
[00:05:51] So you know, don't go over, hate to these welcome packs.
[00:05:53] It's probably going to be a set of kits, a set of contracts, on other contracts with the rules.
[00:05:57] Haven't they set of kits gone?
[00:05:59] Yeah, so we kits and tifles probably, but you know, if you nice packs would be quite, quite welcome,
[00:06:04] but don't get over, don't hang yourself on on these welcome packs.
[00:06:07] Yeah, and we'll talk about our first initial steps and what we're planning to do is we get on to the way back in the game itself.
[00:06:13] We're talking about that towards the end of the show.
[00:06:15] But let's delve into the big talking point in this caused a huge surge in because, you know,
[00:06:20] we were sitting there, casual Monday, you know, we were waiting for these, you know,
[00:06:23] launch pitch notes.
[00:06:24] We hadn't expected too much.
[00:06:27] But EA dropped a, sort of a bomb on us all because they basically ripped up a lot of the game modes as we know and love them.
[00:06:37] All four of the main competitive modes that you can play in Ultimate Team being squad battles, division rivals,
[00:06:44] life, foot-friendly and foot champions all four have been changed.
[00:06:49] Now, if we get into the specifics of how they've changed, I thought I'd read from the notes what they were hoping to do because this is really important for looking at these changes.
[00:07:00] Because if I just go and tell you, footchamps is down from 20 to 15 games,
[00:07:04] you know, that will provoke one reaction by things important for each of these.
[00:07:09] We keep this narrative in mind what EA are hoping to achieve.
[00:07:12] So, they've said we are in addition to the new seasons where folks on delivering some major changes to the core modes within Ultimate Team.
[00:07:20] There's four themes that are driving our decision making behind these changes.
[00:07:24] One unique mode identities.
[00:07:27] In recent years, the purpose behind some of our modes was beginning to converge.
[00:07:31] We think the changes we are making to how you play and how you'll be rewarded will help re-establish a unique identity for each mode.
[00:07:40] Number two, play at your level.
[00:07:42] We want to ensure that players are more consistently finding matches that provide the right level of competition.
[00:07:49] Number three, reward elite play.
[00:07:52] This is one top of the mind for FC 24, but on reflection we think we got to a good spot with this one over the course of the year, but Mr. Mark for launch.
[00:07:59] Making changes to improve this for the launch of FC 25.
[00:08:03] And the fourth point here is connected rewards.
[00:08:05] You're supporting the rewards for your connected to what's happening in Ultimate Team,
[00:08:08] so it'll be focusing on delivering frequent updates to keep mode rewards relevant throughout the cycle.
[00:08:15] So, keep those four things in mind as we go through each changes.
[00:08:18] So let's start with the big one, Foot Champions.
[00:08:21] In FC 25 we're positioning champions as the pinnacle of high stakes competitive matchups,
[00:08:25] and we want the rewards in and accessibility champions to reflect that.
[00:08:30] Last year, we think we made the Champions finals two accessible, particularly to lower-scale players.
[00:08:37] As a result, many players went on extended losing streaks and Champions were rewards didn't reach their full potential.
[00:08:43] This year, Champions would not only be more challenging but it'll be more rewarding for higher skilled players.
[00:08:50] So that is their modes up round.
[00:08:52] That is their reasoning behind all these changes.
[00:08:54] I'm not going to read through each and every change here because the pitch notes are fully available.
[00:08:58] Go to FC 25, their Twitter page, and the pitch notes are there.
[00:09:06] The key takeaways here for Champions finals is going down from 20 to 15 games.
[00:09:11] You'll just get a point for a win and it's, you know, I don't even know why they're not just doing a win-loss record at this point.
[00:09:17] But the big one that has got everybody very, very riled up.
[00:09:24] Or at least having opinions one more other is that playoffs have now been reduced from 10 games to 5.
[00:09:30] And instead of having to win 4% of your matches, so for at 10, you now need to win 60% of your matches.
[00:09:35] You need to win 3 out of 5.
[00:09:37] Now the other thing that comes along with that is you will now get 18 attempts to reach for Champions every season.
[00:09:44] Previously it was 10.
[00:09:45] So effectively had one chance every week to make it this time you've effectively got 2.
[00:09:52] Sometimes even 3, you know, if you make it first time on one week for example.
[00:09:58] Gents, I started going to start with you now.
[00:10:00] When he first read these changes to foot champs, what was going through your head?
[00:10:05] So initially, I can see both sides where people would be buzzing about this way,
[00:10:10] but also where people are slightly more missed by it.
[00:10:13] The clues in the name of foot champs, it's not weekend league anymore, it's foot champs.
[00:10:17] So I think for it to be foot champs, I think they've done really well and you know they've said that they were a ward to be massively improved and going by the release.
[00:10:25] There were a ward to tremendous.
[00:10:27] To be in champs, like you've kind of should be at a certain level, that's why it's called champs.
[00:10:33] So you know the qualifying is going to be tight.
[00:10:35] I think the first few weeks, a few months is going to be really sweaty when in 3 out of 5's going to be quite intense.
[00:10:41] I think it's a good thing because people were neglecting rails and going to champs, getting half decent rewards,
[00:10:48] but actually the actual, you know, the pack weight was dire anyway.
[00:10:52] So there were words didn't mean much.
[00:10:54] It looks that they've tweaked that so there were words should be good.
[00:10:58] I also think that they probably won't keep to 3 out of 5.
[00:11:02] I could see them going for out of 7 or something like that, or even 3 out of 6, 3 out of 7.
[00:11:06] So it's not, you know, 4 out of 10.
[00:11:09] I don't think I ever really struggled and I'm not blown me on trumpet but regularly.
[00:11:13] I think all of us kind of went 8 or 9 out of 10 whens in qualifiers which was a nice change of pace,
[00:11:19] but ultimately they're wanting to make champs kind of a top level, the top tier sort of environment.
[00:11:25] So the only way to do that is to increase the difficulty to get in and however,
[00:11:29] I do feel for those that will struggle to qualify and I'll probably be struggling the first couple weeks.
[00:11:35] So you get hit around, you know, you're squogged the way the game feels everything else.
[00:11:39] But I think that, you know, the better players deserve the better rewards and you know,
[00:11:44] we always hear this thing about skill gap skills, whatever.
[00:11:47] It probably will create a little bit of a draft between certain sort of divisions and levels,
[00:11:52] but I think it's a good thing.
[00:11:54] I think it's going to make all the other modes kind of come in toe and you'll find different modes better and more
[00:11:59] than the more fun as well as check if you want to go into champs, you know it's going to be a sweat fest.
[00:12:04] Like, you know, your rain jackets on, your umbrella is out, you are waiting for that water.
[00:12:08] So I think it's a good thing, but I can totally sympathize with people that are sort of feeling a little bit off by it.
[00:12:15] Yeah, so expanding all these reasoning behind this, they've said,
[00:12:18] the reason we've reduced it is for two reasons.
[00:12:20] For players of a high skill level, it will make the process of qualifying for finals faster.
[00:12:24] And the second one for players of a lower skill level, it will make playoffs a better reflection of your farms experience
[00:12:28] ensuring that you're only qualified for champ in finals once you're ready to be competitive.
[00:12:33] And they touched on the rewards, and they've only sort of officially announced that what you get for rank 1,
[00:12:39] which is 15 wins in finals.
[00:12:42] And my word is it at absolute Kings, Kings ransom here.
[00:12:47] 200,000 coins, a trade will 85 by 10, a trade will 84 by 10, an untradable base icon,
[00:12:54] an untradable 89 by 2, an untradable 82 times 30.
[00:12:59] And three, a trade will team at the week, times three players packs.
[00:13:04] Shack, that's about a million coins worth straight out of the bat.
[00:13:08] And I think the overall reaction, I think for most, for that particular reward is if you're hitting that fair play 15 wins,
[00:13:16] good luck to you.
[00:13:17] It's been a long time since those who were at the very top got those kind of rewards.
[00:13:23] Absolutely, I think this is two ways to look at it.
[00:13:26] One is, yeah, I get getting a game, giving a mode that we wanted more players to participate this a bit in and we wanted everyone.
[00:13:33] Qualifying, not even exist last year for some people isn't really want to qualify to exist.
[00:13:37] And that happened in the year of C24, 23 entry was slightly easier but under the rewards were attainable.
[00:13:44] But the other way to look at it, where was the last time any of us actually pack something off-note in for champ after grinding for champ?
[00:13:49] We've run it every single foot champ.
[00:13:51] Was it actually worth it?
[00:13:53] And not really.
[00:13:54] And going back to history, I think I was there the first time we put champs as introduced in people 17 and I couldn't get through to foot champs all the way up to March or April.
[00:14:04] And I still remember that vividly because the first time I got into foot champs, I actually scored four daily knockout on them.
[00:14:09] So I won the tournament with with some band you know, he scored multiple calls.
[00:14:13] I had that memory.
[00:14:14] It really means something was getting into champs, was the be-order and all.
[00:14:18] I didn't care about the rewards because those rewards back then you actually had a monthly tier system where you played four weekends.
[00:14:24] And you actually got like the basic on your seeing right now.
[00:14:27] You actually got that at the end of the month.
[00:14:29] You get red icons, I talked to our new huge, really good for community engagement.
[00:14:34] There were a lot of videos out popping up and it was really hyped to actually look at the rewards.
[00:14:38] It felt like the easiest comparison I can give you is I felt like a man who had a sport out of fright now trying to feel bad about not playing in the Champions League.
[00:14:47] There is no way in hell we will actually win the Champions League.
[00:14:49] So what's the point of being sad about not being in that?
[00:14:51] That's how it's not, I'm trying to really explain how it actually would felt at the back and at the end.
[00:14:55] I didn't really care about getting into the Champions League.
[00:14:57] I just wanted to get into the Champions League.
[00:14:58] Now that I wasn't going to get the top tier rewards.
[00:15:01] And the good thing was, I didn't feel like I was missing out on anything.
[00:15:05] I really didn't feel like I was missing out where it is right now.
[00:15:09] I have to play every weekend of Champions because it's that what if I'm back that amazing red,
[00:15:15] what if I'm back that amazing?
[00:15:17] This will be my week.
[00:15:18] I need to give it a go.
[00:15:21] And I think it's a change in pace.
[00:15:22] I think it's, as I think you mentioned this in the discordant.
[00:15:25] If EA had just come out and changed the word of foot champs to foot elite you mentioned something along those lines.
[00:15:31] I think something to revamp the mode.
[00:15:33] I think we would feel completely different.
[00:15:35] I think right now a lot of people are being in great because this is a mode that we will all have to get into and now it's exactly because much harder to get into.
[00:15:42] Can I just jump in quickly as well?
[00:15:44] Because I think this ties in although we've not touched on rails but rails games are going up to the equivalent of 15 wins.
[00:15:50] I think it's also quite good because the rewards are probably better in rails.
[00:15:54] We've seen them tweak that as they've gone in 24.
[00:15:58] But also having the train get 15 wins in rivals especially if you're in maybe DIV2, DIV1, elite.
[00:16:04] That's going to be a grind as well so to add champs into it as well.
[00:16:10] I think they've done quite a good way on paper of kind of addressing all these different situations.
[00:16:17] Not saying it's going to work out perfectly and I'm not saying anyone's going to be over the moon by this but I think it's a fine balance in acting.
[00:16:23] When you read through it with outrusting glasses and with a very level headed view,
[00:16:30] I think actually you can see what they're trying to do.
[00:16:34] They put a description of the purpose behind each game mode and this goes back to that whole point and they're trying to differentiate things because they thought it was all bleeding together a bit too much
[00:16:44] And there wasn't much difference between rivals, friendlies and champs.
[00:16:48] It was all kind of the same.
[00:16:49] It wasn't it. Now how many times have we gone this show last year saying, friendlies feels as sweat is rivals, rivals feels as sweat is weak and league.
[00:16:55] It's just all the same, you face the same quality of players, there's only a play or so you had that break.
[00:17:00] And I think Nathan makes a very good point.
[00:17:03] We kind of almost need to have this conversation once we've just talked about all of the different game modes.
[00:17:09] But just to park footchamps for a little while.
[00:17:13] I understand the concerns of people saying,
[00:17:15] I don't think I'm going to be able to qualify and win three games out of five.
[00:17:20] Okay, you might not win three games out of five straight away.
[00:17:24] But let's just the basic mass of this is this.
[00:17:27] If the people are winning three games out of five to get through that means 40% of the people who enter will get through.
[00:17:35] You also think it's second chance.
[00:17:37] So the 60% that didn't make it, then get another chance.
[00:17:40] And then 40% of that 60% will go through.
[00:17:44] I might be losing people with a mass here, but effectively about 60% of people will either make it first or second time.
[00:17:52] 60% of the playbase is a large number.
[00:17:55] This isn't gatekeeping it to like the top 10% of people.
[00:18:00] This is just saying and the whole thing the year said about this is they don't want people to go into footchamps and go along losing streets.
[00:18:06] And I'm really being bluntly sorry about this.
[00:18:08] If you're struggling and have been struggling to get four or five wins in playoffs,
[00:18:14] then you're going into footchamps and you're scraping your way to nine wins.
[00:18:18] Or even less than that because a lot of people win less than that.
[00:18:22] It's probably not the best state for your mental health.
[00:18:25] It's going to encourage you to chase things it's going to lead to frustrations.
[00:18:28] And I think EA's hope is that okay by the time you are getting to three wins out of five,
[00:18:32] you're proving you could handle that pressure environment and then you go into footchamps and you'll have a better time with it.
[00:18:38] But as Shaq has kind of said,
[00:18:41] the way they've tiered the rewards are is that the people who are at the top of footchamps and now we're going to have teams and coins and resources so far above everybody else.
[00:18:50] They will just rise further up.
[00:18:52] Those are the aren't hitting those rewards.
[00:18:54] We'll sit in a different zone and those people not making footchamps at all will sit in a different zone.
[00:18:59] And the good thing about that is that now you're going to hopefully be facing people of your own ability level.
[00:19:06] You're going to face the people that have got similar teams to you and we'll hopefully make the whole experience of this game better.
[00:19:13] Now we'll come back to footchamps because there's a lot of different opinions on that.
[00:19:17] We express stars.
[00:19:18] Members of our discord, of course, you join up.
[00:19:21] Join us just got absolutely free.
[00:19:23] You can have your say there and also get in a quick plug in.
[00:19:26] If you want to get the extra mile, patreon.com for slash foot in review loads of great benefits including the brand new show with John Artym talking tactics and stuff.
[00:19:35] So if you want to improve and reach these new competitions that is one of your best ways to do so.
[00:19:40] Patreon.com for slash foot interview.
[00:19:43] But let's talk about the changes to rivals and friendlies because it's very much leads into why you have changed champions finals.
[00:19:51] So rivals, their new purpose is apparently your everyday destination.
[00:19:56] For online competitive play.
[00:19:59] As you can see in the champion section, your division in rivals will play a key role in helping you qualify back in August.
[00:20:05] We covered a large number of changes to rivals including draws checkpoints,
[00:20:08] relegation, their legacy placements, etc etc.
[00:20:12] All of these changes are centered around helping you play at your level.
[00:20:15] Naturally rewards are a big component of that equation too.
[00:20:19] With that's a large fan base, it's tricky to get the balance right for everyone as we think about the right number of matches for week theory awards.
[00:20:24] As you can imagine, there's a big difference between the number of matches played in the Elite Division versus Division 8.
[00:20:29] It's FC 25 for including the number we're increasing, sorry, the number of wins required for weekly rewards from 3 to 5.
[00:20:37] And for weekly upgraded rewards they go up from 7 to 15.
[00:20:43] It will also be a point system so that looks like 45 points.
[00:20:46] And the very mind you will also get 1 point for a draw.
[00:20:49] So if you ended up with 13 wins and 6 draws, you would also get the same rewards there.
[00:20:56] And they've also highlighted how the rewards will be improved.
[00:20:59] So we're saying as well, gone are the option 1, 2, 3.
[00:21:03] It's just one option now.
[00:21:04] If you get the rewards and they've given an example of what Elite Division rivals will bring.
[00:21:14] And on tradeable 75 gold rare players pack, a tradeable 50 gold rare players pack, a tradeable mega pack and two untradable team of the week player packs.
[00:21:27] They also say at the same, it's going to say that they're getting rid of the fact that you can pick between three different options as well.
[00:21:34] So, Shack with that in mind and the changes to rivals, how do you think that kind of blends in with what they do into Foot Shamps?
[00:21:40] So you're happy about it, you're not happy about it.
[00:21:42] Say off.
[00:21:43] It's really hard to know unless we actually see the reward structure for maybe they've do the three different just to understand what the disparities will be actually grinding for.
[00:21:53] For example, a regular person ends up in Division 5 and their rewards are not at the same level of champs but something close enough that will actually see it.
[00:22:02] You and keep your club taking a long nicely with some further coming in.
[00:22:05] I think that's just about fine.
[00:22:09] If you can get to that and add the icing on the cake would be if you can actually while we start getting into the routine of qualifying comes to be the champs.
[00:22:18] Playing a few runs of champs and maybe finishing in rank 7 or 6.
[00:22:23] Job done is wonderful if you can give you can achieve that in an easy, easy way and it doesn't seem very hard.
[00:22:31] But we have really haven't seen what the rewards structure would be at the level of divisions but I think.
[00:22:37] I think a bit last year last year I was dead feel like a choice especially for you guys in a lead and even where I think did one was okay but I think a lead was a oh I think did one was hard yeah did one was actually hard.
[00:22:47] Elite was easy for you guys but I don't know I think it can't be.
[00:22:52] If it's if the if the competition is like last year I can't think about getting 15 wins especially in a leader did one that's a lot of wins to try and grind to so I'm really hoping that the matchmaking is slightly more.
[00:23:02] I think it's slightly improved and hopefully hopefully hopefully it's not as grind years last year.
[00:23:08] Yeah, I do very basic math level. I mean you're looking to get 15 wins you're looking at getting at least two to three wins per day and I think if you are being pitched at a level roughly or ability level.
[00:23:18] I mean it's going to take you what 25 games probably maybe slightly less again if you if you over time you find yourself not getting promoted other people will be coming up and you might get slightly easier games but I think.
[00:23:31] Probably 20 in absolute minimum and maybe even up to 30 games.
[00:23:36] I mean you are someone that is traditionally not played for a chance because of time issues stuff like that.
[00:23:42] I mean as someone that has played the low to rivals I mean you are someone that would knock off your seven wins on the day of reward some most in the time.
[00:23:50] I mean are you favorite of this change and sort of putting a bigger emphasis back onto rivals.
[00:23:56] So this is very much for me a wait and see to be honest.
[00:24:00] I obviously got into champs sort of after Christmas time this year.
[00:24:04] Rivals for me I've actually been probably one of the very few along with our great leader John that actually hasn't enjoyed rivals on the whole day of one.
[00:24:14] I always hated because I always thought if one was probably the sweat you're trying out of.
[00:24:18] It'll be interesting to see how this works along with the reduced check points because I think they've said they're going to reduce the check points in the divisions.
[00:24:26] I think it'll obviously increase people to play which probably will be good because those times especially sort of in the early division where you're waiting for ages for games and then.
[00:24:39] I think it could be really good.
[00:25:13] I'm a rivals fan I do like rivals and I think if people struggle for weekend league or champs whatever it's called now I think the rivals could be quite good.
[00:25:22] So wait to home you craft as well so you got about chance of qualify in and obviously doing better in champs.
[00:25:27] I think it's a good sort of good premise but again I've well with hold judgment until a few weeks into the cycle and we have probably our FC 25 so far part of them that we can kind of reassess how it is.
[00:25:40] But I think it's looking positive.
[00:25:42] Yeah, I'm hoping that there will be so many players playing rivals now but it will feel more like the old kickoff modes that used to get on FIFA and peasants stuff back in the day where it was just kind of a.
[00:25:54] It was competitive but no game was absolute do or die it wasn't this absolute sweaty rush to get your seven wins.
[00:26:02] It was a kind of like okay more people are playing this the rewards are worth everybody's going to be doing their best and like you've touched on with relegation and things like that.
[00:26:09] And the whole thing of this pitch notes what they said even though the notes before this they're trying to get people at the right level now.
[00:26:17] They're trying to stop people getting trapped above their ability and they're trying to get people to stop you know sitting a lower than where they should be so they're removing as many incentives as possible to sit in a lower division.
[00:26:30] And the the the the the the only way they can realistically do that is by you know making movement up and down much easier and also making those rewards better.
[00:26:40] I mean look there might there there are probably still going to be people that are like well I want to get my 14 wins a lot easier so I'm going to sit in dear for maybe people that spend a lot of money on packs for example or people that don't necessarily need the rewards.
[00:26:55] But for most people I'm hoping that they see there are I mean those elite division rewards they're worth fighting for you know they're much better than the you know that the guff we were getting for seven wins throughout most of FC 24 that is a huge difference.
[00:27:10] I mean two tradeable 85 plus player picks one or four in the first few weeks of the game that is huge that could quite easily get you a quarter of a million coin player or bigger.
[00:27:21] So of course you'll be trying to do your best to get out the divisions and you wouldn't be sitting down and that way you're going to have people that are not really caring about rivals just getting their seven wins sitting in difto whatever it is.
[00:27:34] They'll be fighting they'll be having to try and get 15 wins so we try and get to elite.
[00:27:39] And those people that do maybe sometimes get there like myself and then suddenly realize oh we're a bit in over our head here you'll get knocks back down again and suddenly you'll start feeling games are more comfortable.
[00:27:50] And you won't have this the hope is that you won't have this innate feeling of I've got to go to we all said then we went to play after chill.
[00:27:59] Because it was the open matchmaking and you knew that probably you were going to win 70% of your games there was no pressure on it because for people of and again.
[00:28:09] We were very much down to the perspective of those people that are not at our ability level this is not a smug fest or with a greatest footballers in the world.
[00:28:17] And this is all roles around us but I'm just being from personal experience the whole idea is that.
[00:28:22] And they're like you shouldn't really be using champions playoffs to chill and experiment with teams that's why we're changing rivals and it leads into what they're doing to life at friendly as well.
[00:28:33] And they've said again their purpose tag line for life at friendly is your shared playground for squad experimentation and I'm not going to read the notes but we've talked about this before.
[00:28:43] It's going to be form based matchmaking so kind of like what we used to see in rivals with e-lo so if you were kind of like a few games above 500 you get slightly harder games if you are a few games below.
[00:28:55] You hopefully get some slightly easier games and they've also said that you're going to be able to do lots more e-vos and objectives within friendlies.
[00:29:03] So no longer have that you know we all had it where you're having annoying even objective of play five games in rivals.
[00:29:10] And I'm trying to involve a 67 rated Sam Smith and it's a case of hoping I can bring him off the bench at some stage it's not going to cripple my team.
[00:29:18] So that'll be gone so hopefully friendlies will now just be a chill place where you'll see lots of different teams, lots different objectives and it will be that nice chill out area.
[00:29:27] And I hope you're going to yeah sorry.
[00:29:29] So as long as they do you think they've touched on some of the pods but as long as they don't cap the games again, you know how they started off with the start of the cycle it was you know you had to win seven out of ten or something like that and that was.
[00:29:41] Sweated no matter what level you're at even with the the soap and match the open matchmaking that would still be sweaty because if you're playing people at your level.
[00:29:50] You'd realistically win one and two if it's at your level.
[00:29:53] So if they keep it open then I think that I think friendlies could be the bit that everyone likes who wouldn't have fun, you know you can see a lot more co-ops I think and in that mode which I'm buzzing about and like we're saying later.
[00:30:07] I didn't want right I didn't want the relegation back because of squad experimentation but friendlies could easily replace that if you know you win your close to an objective if you lose.
[00:30:19] And it's a bigger I think this goes to the whole entire core of why we sit here and why we play that why do you play this game.
[00:30:27] Now are you just playing for rewards if you are just playing for rewards why are you playing for those rewards are you playing for those rewards because you think you need the very best team to be competitive at your level.
[00:30:41] And everyone will have their own motivations by absolutely understand what EA are trying to do here by they're trying to make sure that every moment is different.
[00:30:49] And there as much as possible you're playing players that around the same level as you because we've all been there we don't want to be sat in leagues and in competition stuff where we're getting either.
[00:31:00] And as much as we do enjoy easy wins I'm not gonna say or answer I don't enjoy you know handing out a final and beating everyone to the world.
[00:31:09] But realistically that should be an anomaly like it is in real football you know in real football it's designed of you know it said you get the odd FA cup whatever but most of time your playing league opposition and people above your skill levels that's what we should be playing and again.
[00:31:24] The people who are going to be getting the very best teams and these very best rewards you're not going to face them that's the thing you might face them.
[00:31:32] Okay you might face them a little bit in champions finals and you might face them in playoffs you probably won't be facing the much in rivals and you probably won't be facing the much in foot friendlies so that will be the difference.
[00:32:13] The one thing though that.
[00:32:13] That won't count you have to see out the entire game which is good because I understand why you're trying to do it they're trying to get people to stop doing that to you know artificially just go I just I just lose a load of games friendies it doesn't count I just lose a load of games and then I'll get some easy games.
[00:32:30] But on the bad side, now means I think you're going to get lots more people rubber banding and if you have got a bit of a mismatch say you're falling a lot on someone in 10 minutes.
[00:32:39] You know you're going to have to play that game or vice versa if you're falling ill down by half time you're going to have to play out that entire game if you want your forms be affected.
[00:32:47] Yeah that could be frustrating and you know we've all been sitting here going we wish you would just give you a win for a quiet.
[00:32:55] However, I think for what I've read and what other people have said that that's more like a cold in issue and it's so deep through it and the game that it's not quite fixed not an easy fix.
[00:33:04] So my I wonder whether this is their way of saying actually if you quite you get no benefit whatsoever which.
[00:33:11] You know there's a noyan but at least it's in in friendly's and not in rivals where you think friendly games are a couple of minutes short or so.
[00:33:18] It'd be more annoying if it was in rivals and you know they had to play out or whatever but if it's in.
[00:33:23] Friendlies and you know if you have an rubber band if someone's rubber band and you keep the ball don't let the ball go out of play let the club down quicker.
[00:33:30] And then yeah like it's self-estrating dog at me wrong, but at the same time you can see this is their kind of intermediate work around until something more can be done I think.
[00:33:39] Yeah you follow it, Shack.
[00:33:42] Not at all not at all I don't think the fact that we.
[00:33:46] Half the fun I used to have in friendly monsters world is getting a quick rage quit moving on and finishing the was objective so I think that's going to be a bit of getting used to trying to play out games and.
[00:33:56] Facing people that are rubber banding and people are not going to really know what the form and matchmaking and they're just continuing that in champs and rivals and all these monsters well so.
[00:34:06] I think last year we were finding with some of the objectives as well people are not quitting out and certain games and I think that will continue in do this year with every more people just not quit and that's.
[00:34:16] I don't think it's going to change people's opinions that much because you know if it's like people won't go I'm going to look.
[00:34:23] I think that's going to go down like in my match.
[00:34:25] I think people would quit it two three nil down will still quit I think they'll just go I found so much chances at this level again somebody different to that one person I'm playing and so.
[00:34:38] I don't think you'll see the notice will difference either way to be honest.
[00:34:42] Yeah and Adam who joins us for the live chat of course again if you are remembered the discord you'll get the link to join our studio.
[00:34:47] For the live recordings he says exactly the same as you and Eddie said these still things people will quit out for that so.
[00:34:54] We could spend hours on all these game modes but we've realized that everyone's got finite time not least John who will have to edit this whole thing for us so we don't want to burn them out for the games even released.
[00:35:04] But I'm going to circle back to the main sort of contentious talking point which was playoffs and finals and I'm going to read out some of the feedback we've had in the discord.
[00:35:15] John talking for us as far as thoughts on the new champs mode being extra sweaty and I'll get keeping to enter.
[00:35:21] And in the says hate the new rivals qualifiers and champs set up I believe it's a times player in the weeks and now miss out on most competitive most to test myself for us and be with play full matches have elo kicking.
[00:35:32] It's also a very bad move hate it and Adam who we just spoke about says my take on the new set for weekend leading qualifying is a producing matter games played in two most fun modes.
[00:35:41] And making it harder for people to qualify isn't fair I don't like this excluding more people from weekend league nice to spend their job it from to down to two at five wins in a future season also do you need to attain points trying qualify again if you miss out on three out of five as always I hope it changes for the better but can't see it.
[00:36:11] Why time it for just a few days before the early ultimate release.
[00:36:17] Shack any of those that you want to pick up on.
[00:36:20] I think it's just the number of games I think we've discussed the number of games being adjusted and it actually kind of makes sense to reduce the number of games.
[00:36:28] I think in one way we're reducing the number of games of playing in champs and increasing the number of games that happen in rivals and the other bad about.
[00:36:36] It releasing the information now I'm not during not during pre say hello those kind of time pre other times it's a tricky one it's really tricky I understand where.
[00:36:47] The commentary is coming from in the sense that he kind of love does into this it's going to be exactly the same everything's going to be nice and warm and suddenly it feels like they pulled the rug under our car and under us but.
[00:36:59] If you actually read the pitch notes and what they're trying that they've actually something information that put in the pitch notes is really.
[00:37:06] Serial typical to what the community has felt as a whole some of the things that some of the words it the key words are you to work something that we share across the community as well so.
[00:37:15] I think we should probably just wait and watch how things pan out then maybe have a better judgment in the month time I think that'll probably give us a really good old outlook as to how this year is going to pan out and it's really.
[00:37:26] I think I was just mentioning this or someone earlier that we want things to change but yet stay the same and it's really it's weird weird cycle like we like we want things to change because it's boring and then we get frustrated at that thing with changing so yeah.
[00:37:41] I think that you want to pick up on any of the feedback.
[00:37:43] No, I think Shax can I hit the nail on the head to be honest but but you know I'm not in the as and put this by any means and they have many many faults which we pretty much weekly cover.
[00:37:54] What but one thing to bear in mind is they do seem to change things quite quickly now like the year 20 FC 24 things moved when feedback got too much not saying they you know the effects or the mistakes by any means but.
[00:38:07] Things like this like qualifying that we've said like things have changed so just because it's in for season one which I think I read was six weeks so you've got three times per week to try and qualify.
[00:38:18] So I think we may see changes going I don't think it's going to be super easy for any of FC 25 unless you've got a good squad but.
[00:38:26] I don't think get you as you know never to high never too low is one of my footballing podcasts at listen to says I think this is kind of one of those moments where you need to sort of never to high never to see what like you know like we said we're going to will definitely do a sort of many review sort of after after full release.
[00:38:43] Adams point no was quite interesting because I've never even considered that but if you still have to get points for qualifying.
[00:38:50] If you're trying to do two or three times a week that's a lot a lot of rable games to try and squeeze in plus.
[00:38:57] Yeah you're qualifying games itself so the interesting to see if there are qualification points required and if there is like what level they set that at per division as well I think that's that's one that could actually probably.
[00:39:09] Eric me more than the actual changes to the ball of it.
[00:39:12] Yeah Chris Grant. Have a Mac adds in the live chat from a company that couldn't get content correct.
[00:39:16] We have any confidence they will get it right they ditched the ladder system already.
[00:39:22] And look I absolutely take that point and I absolutely understand the frustrations I think Shak you talked about earlier I think the way.
[00:39:30] They delivered this messaging was poor and I can see why John talking for its point about why we're only getting this now.
[00:39:36] They would have saved themselves such a lot of this drama if they had just Rick as we said earlier called this the Elite Cup or if they'd use their champion I've said this on the show you could about this idea for free.
[00:39:47] You could have called it the Champions League and then also why not give those people that don't qualify the other mode I think that is the thing that they're missing out on just say look if you fail to qualify you can enter the Europa League.
[00:40:01] And you get a chance to if you have played or your rivals games or you just like a different mode enter the Europa League and you get a lower tier rewards.
[00:40:10] It's not going to hurt anybody and then it still makes people feel included I just think it's the whole giving somebody something and then taking it away again that's what's really annoyed a lot of people but and that fear of suddenly.
[00:40:25] missing out and there's there's a big ego element to this and I include myself in this in that it will hurt my pride if I don't qualify because I'm used to playing in weekend league and I'm used to getting a certain rank and if I get to at what wins out of five I will probably feel really bad about myself on my ability to play this game.
[00:40:42] But I just have to get over that and accept that if I'm not good enough to get there well what are my options either I don't end up mo because I'm not good enough or go back into any of these other modes work on my team work on my tactics.
[00:40:58] Or as native to so proudly showing user service like foot coaching which is the very best place and the way I have previously taken Mike sounds like a shield and it is but it's the truth I've had a couple of sessions with John and some other.
[00:41:12] The guys at team foot coaching they've pointed to things in my games I very quickly and I'm not talking I'm not paid for like eight weeks worth of coaching and then they've only given me the key tips at the end.
[00:41:24] Within minutes they're able to go you're doing this and this stop doing that or start doing this and you'll notice a big difference and it does.
[00:41:32] So hopefully this whole just encourages people to get better and I think it goes back to the whole thing that they said about footchams is they don't want people going into this mode.
[00:41:43] If you're going into a mode in only winning six out of 20 games is that really a good experience for anybody.
[00:41:49] I mean I personally don't think so others might disagree but.
[00:41:57] That is that so look we so like sorry John so John's John talk of what's pointed about the pre orders as well if you listen to this pod if you're in the discord if you're getting this wound up by it.
[00:42:19] I've seen you know on socials and even in discards I'm not or you know this that are less beyond its case we're all pure the dead we will would still pre order it regardless.
[00:42:29] And I think Shack has got the best point of and get self-nay the best point is less white and see.
[00:42:35] The guys have sort of hinted in the past we've been talking with this call to look they changed plans before the remember it started with winning five out of nine and my word was asked what the experience at the start of I think what's it fee for 22.
[00:42:47] And then they changed it to five out of ten and then four out of four out of ten so they might tweak it ultimately if he starts noticing loads of people dropping off the game or not spending fee for points they will change things back so.
[00:43:01] You know this will be very much be a process that we'll get to eat.
[00:43:04] I absolutely understand what Chris has said and it's noticing already with the games not even out and we've already had a direct communications tweet.
[00:43:11] Because some of the ratings are wrong on the webpage so well done at EA before your games even out you've had to change something so look they haven't earned a lot of trust from us.
[00:43:21] But the way the developer who wrote these pitch notes the lead developer going to get his name wrong Gordon Farquar I believe is how you pronounce his name.
[00:43:30] They have done their very best to explain these changes and I know we've been rattling through stuff in this base of 40 minutes but I very much encourage everyone to read it overall and then.
[00:43:41] Wait and see but I do understand the anger of those people that feel they're being excluded I absolutely understand that and I think the communication the timing of this could be handled a lot better rather than dropping it just before we go into the game.
[00:43:54] But and I take a big deep breath there is so much more to get into and we are already as I just said 40 minutes into this show so let's get on to it.
[00:44:04] Evolutions they've just kind of clarified some of the changes to evo's we just mentioned some of the objectives are going to be in things like friendlies and rush modes.
[00:44:12] The good thing is now is that they're basically not going to exclude a lot of players from evolutions previously their hard caps so if you were above 85 pace you wouldn't be eligible for an evo.
[00:44:25] Now they're going to make the whole thing a lot more wider so they've given an example of a player.
[00:44:32] Who might have had 85 pace and he wouldn't have been eligible for an upgrade before now he still will be but the whole final upgrade level is going to be caps so in this example.
[00:44:43] I play a few starts with 80 pace will with the evo upgrade will go up to 90 if you start with 85 pace you will still only go up to 90 and if you are at 92 pace you just don't get any boost at all but they do say there will be some still cap so in this example that the max speed was 95 so it's only that 95 rated pace player that wouldn't be eligible.
[00:45:07] Chaps with my point of view as a redding fan I've been dying for these change we talked about this in our wrap up show didn't wish that.
[00:45:14] This is now going to let you basically evo whoever you want and slowly over the course of a year or even not slowly get the particular players you want to a different level so I think again a universal good move.
[00:45:26] I think this one's a win win because from ES perspective you know people are not just evoing the most meta option so you can still go ahead and change your meta options from max and from user base perspective you can either just solely the place that you like from your club or players that are close to your heart so it's a win win in my opinion.
[00:45:46] Absolutely other changes XP is no more it's been replaced by SP season points and the interesting thing about here, Nate is that you'll be able to get season points from doing other game modes as well.
[00:45:58] So if you play in things like pro clubs rush career mode you might be able to earn some points that go towards your season pass and the season pass also unlocks certain things from those other game modes as well.
[00:46:13] And again, one of their stated intentions behind that is to kind of encourage people not to think I can only invest my team in ultimate team I can dip into other modes you know getting rid of that foam of all I need to play my four games in squad battles get my XP.
[00:46:31] Now you can pop off a couple of hours play a bit of career mode and you'll still be working towards your season pass objectives so I mean personally for me that's great because I am always tempted to dip into something like pro clubs but that little.
[00:46:45] Man a little devil on my shoulders like no you have to get your XP get to level 30.
[00:46:51] Yeah, no I'm totally with you. I mean I don't really play any other game modes I've for occasionally different seasons for every now and then when you're not get beat and I want to try and make the win a game for once so.
[00:47:02] It does kind of like you say get rid of the full more of the interest at the sea again how that works though because I'm not convinced there'll be the full SP sort of points you know you get say 500 in ultimate team and but you may only get to a 300 in different modes of the interest at sea how that.
[00:47:18] I cover as a cross but again there's a feel like I'm getting spun is a my Vx idea because I'm very much sitting on the fence with wait and see but again the premise is there and you can see what they're doing it's just.
[00:47:29] I've never got full confidence and execution.
[00:47:33] Yeah absolutely.
[00:48:04] Sorry gosh.
[00:48:05] You're seeing it.
[00:48:06] You try to suggest that you will be driving people towards a mode where they would then spend additional money how well what kind of company would do that such things.
[00:48:16] How ridiculous thoughts but no absolutely agree.
[00:48:20] They've also talked about some of the things they're going to be doing across the seasons again they kind of tied it in rewards saying that hopefully they're going to make rewards more in tune with things they're doing across the season so we've seen it in the past where they've had like instead of just red picks it was you know.
[00:48:47] I've seen that they're going to be new squad foundations as well squad foundations players are going to have slightly better chem as well to encourage you more to use them and a good tip of the day and I'm going to get to the nice little sound boat here hold on.
[00:49:03] Foot coachings top tip.
[00:49:05] So the first one coachings top tip so good you've heard me twice.
[00:49:10] There is based around Spain as I've just mentioned so if you're packing some good Spanish players in your opening packs maybe just hold on to those because they will be more in demand with Spanish team objectives as one of our top tips.
[00:49:25] Of the day and now this is a good one because this is something that we I know being new talks about another shows that they've got away from that whole reason to have a really good Spain squad Germany squad Italy squad.
[00:49:36] You just kind of needed your first team and that was it and it sounds like then now going to have more incentive for you to you know have different teams and make use of a wider pool to players.
[00:49:47] Yeah I mean we're all quite keen squad builders here as well so I think it's a good thing the only again the only sort of downside to it is we know in the past like these foundation type players have been behind the curve after bits three days.
[00:50:01] So if they can keep up with what's really happening in it I think it could be really good fun and just add a bit more variety because we kind of very quickly saw although there was opportunities to have different squad out there.
[00:50:15] A lot of people like you guys touched on in the wrap up had very similar teams kind of got much post team of the area.
[00:50:21] So we're going to get a little bit of a chance to get a touch of it so I think if they execute it right it could be really good fun and then you get a lot of variety and so yeah on paper tremendous let's see if it carries on that way.
[00:50:34] Seems to be very much the theme good I think we should title this show good on paper yeah.
[00:50:39] I think FC 25 good on paper I think would be the title of this show we'll see if John agrees with us.
[00:50:44] I'm going to find eyes this show with some thoughts on the market which kind of leads into a whole what we're going to be doing in these first few days at the game one of the features they've also added now to card shack is it when you know when you're flicking your right stick and you're going to all like the week for and stuff now there will be an average price tab.
[00:51:05] Available so you'll be able quickly able to see oh that player average goes for 40 k coins now they have even stated in these pitch notes that.
[00:51:16] It's still better to go to what they say is community website aka foot bin and foot GG to get more accurate pricing but I know I think the trader and you your eyes lit up at the possibilities for this to generate profit.
[00:51:31] All of the this so many ways this can be and will be manipulated now is joking in the discord that they would be trading this god set up just to manipulate the average price and it's it's simple to get to do.
[00:51:44] But we don't really have to much information we don't necessarily know the average price is based on a 24 range or if it's longer than that or shorter than that and our dynamic it is.
[00:51:53] But the one good thing is if you have a few do the bronze back method or silver back so what I think like that video but the back should see the average price if it's.
[00:52:01] A barft of 50 coins of 50 coins that's a really good advantage the rest of it I really would yeah I think the prices are going to be extremely manipulated.
[00:52:11] Yeah just in general that with a whole new rewards system is thing like we this could really transform the way the market is worked because we've had such a drive towards untradable and pretty rubbish rewards over the past couple of years that prices have just.
[00:52:26] Been in the toilet very early doors because not a lot of people have got coins whereas now as I just mentioned people getting hit in rank one and in rank two rank three are going to be.
[00:52:36] Getting close to a million coins so shack this cook very well see his back to the kind of prices that we saw in fee for 2019 18 where you would get a say an husband and ballet gold card still being 200 k.
[00:52:50] A decent chunk into the game cycle definitely definitely I think the elite cards like the embarrades are kind of like so just going to keep increasing in value from the day of release or the wait will maybe the second affair for champs and I can see.
[00:53:05] Really high prices on those cards higher than we ever had before because there's so many coins coming into the market and the rewards to actually get to the top top rewards within.
[00:53:15] Footchamps are significantly higher than they used to be there is an incentive for people to make better teams so I can see that the cards going really I really really I think.
[00:53:24] If you back someone really good really the job maybe the job 15 job when he got into the game is it's definitely just hold on to them.
[00:53:32] Yeah hold on to those but maybe be more tempted to sell the the starter team style players so um and I like Mickey van Diven is is a popular one the top defenders got high pace.
[00:53:43] But he's got a low rating and as we've seen players are going to be getting 75 gold rare player packs on the first Thursday after the games release a players like that will get packed a lot.
[00:53:54] But they will be very popular in those initial first few days before rewards so maybe sell those earlier and better shacks had hold on to the very you know you pack in and Bapay the price is just going to go up and up and up as more people get coins but the demand.
[00:54:08] For those very top tier players will only go up and the supply doesn't necessarily go up hugely.
[00:54:13] For your likes if you're in Bapay you'll hit this except your and if you know what a lovely position that would be to be in.
[00:54:20] But they what is your approach when you first get this game what are you going to be doing you're going to be be really way on the web app you're going to be diving into offline games online games.
[00:54:32] Talk us through sort of your initial thoughts on how you're going to handle it.
[00:54:36] So I think that depends on the time of the the app launch on Thursday also it may be doing that probably with the start of the nation.
[00:54:44] I'm probably for the first time I was going to go Spain considering that's the new one.
[00:54:49] Then I'll probably kind of mix between what species I can do I'll not be in a massive rush to do them because we know those going to be packs coming out here out of every office for this so I think we'll just kind of grind the online offline game modes.
[00:55:02] My main thing is to try and do all the easily attainable objectives that give you decent packs usually this score 500 goals 100 for all these whatever is get them in and just build out the club a little bit to begin with so.
[00:55:15] So don't want to go in the rivals with people that've spent probably thousands of thousands of pounds on point straight away and get absolutely hammered so I might dip in and out by driving can't get some the objectives and fill out the squad a little bit first.
[00:55:28] Keep in mind the market I've got a feeling it's going to be the top tier cards are going to be so unantainable and then you'll have it a little bit like we've had this year there's going to be a point where it's going to be hard to increase your team with coins unless you've got you know elite level coins anyway.
[00:55:41] So think I'll try and have an untradable team as early as we can make you so that and kind of just see what objectives and species are easily done and then just kind of.
[00:55:50] I see casually glide my way through it, but we'll know that after three days it'll not be casual.
[00:55:55] Yeah, in the he asked as well, do you think people throw themselves into the objectives gets many packs possible burn them out even earlier on 24 I mean I don't think so, shack.
[00:56:03] I just think people will just go you know go for it and you know it's part of the fun and avert of commerce.
[00:56:10] You can tie in with evolutions and stuff like that. I should have mentioned as well by the way in the features squad battles.
[00:56:16] I know John had a foot coaching his favorite game mode he loves it, he talks nonsense stop about squad battles.
[00:56:21] The good news the bad news for the super fans like John is it's only 14 games a week in squad battles now to get your rewards so where.
[00:56:30] The days are playing 30 or 40 games a long gone and shack how are you going to handle these first couple of days.
[00:56:35] I think it's going to be squad battles for the first couple of days for me to get get the grips of the game and just understand what I can and can do and use use the offline mechanics as much as possible.
[00:56:46] And yeah, I'm trying to build some of the objective done do some SPCs. I think I do enjoy the early round of SPCs especially there are really their good money channels as well.
[00:56:56] I'm a trading perspective and also they're funding a complete and get some free to go back. So hopefully the tradable this year but that's what I usually would do.
[00:57:04] And once I think I'm comfortable with my team that's where I'll venture into rivals and see where at the end.
[00:57:09] How are you going to spend your pre order fee for points and any additional FC points that you may or may not load on what she kind of think is packs packs.
[00:57:19] Go packs or you're going to wait for probably ones.
[00:57:22] No, they won call packs I don't care. I think we've always said this day one if you're spending any money.
[00:57:28] We're opening any packs, spending a few points day one of us there's no point of doing it after the day one you're getting the advantage you're getting the early move.
[00:57:36] Revined did you walk me back on the first day take it just take it and yeah don't look don't look after that.
[00:57:42] And I think I'll be frank and honest I have been considering about spending some money and fee for points.
[00:57:47] It could be a maximum of 4,000, 600 at tag on to the 4,000, 600 at I have and that's it for the year for me.
[00:57:54] Yeah, I'm kind of in the same boat as you. I may tack on a little bit just to give that extra boost and to be able to get into the market and things like that and just making a vent of it.
[00:58:04] Again, I just fight by myself if I was going out that night and I was going to a bar or a pub.
[00:58:09] You know, I'd probably spend that on a meal so that's my entertainment is open a bit packs.
[00:58:14] But as we've consistently said you don't have to do it, it looks either a more ways and ever sort of time pack.
[00:58:20] So again, please do not put yourself into a please don't chase these big cars and don't put yourself under any kind of financial pressure to do so as well.
[00:58:31] So so much that we could be talking about but we are at the hour point.
[00:58:36] So I'm going to wrap up the show there. The good news everybody is that John will be back on Friday night with the main show.
[00:58:44] Again, our Patreon listeners will be able to get into John and Arty and talking deep in tactics. Nathan, I know you're going to get involved in that show as well.
[00:58:54] Myself and Shack, we might be back with some kind of a trading overview.
[00:58:58] I think the two of us are kind of kind of waiting to see and Shack's got wide eyes on us probably.
[00:59:03] I think for the two of us, I think our whole trading advice we'd recorded this show Sunday night would be completely different today.
[00:59:10] And we just need to see how it goes before we get in and anything.
[00:59:15] But of course, the discord is always open. If you have questions about cell or keyp or coin making anything like that,
[00:59:21] please join the discord. That is what is there for.
[00:59:23] And if you do want to help support us, again, John and Chris went through so many of the new features, the community team with the week.
[00:59:30] Loads of stuff that it's coming up. Go check out that show from last week.
[00:59:33] Guys with deep deep dive into everything we're doing here. And we're trying to make this the best community possible here at foot in review and obviously with the guys over at foot coaching.
[00:59:43] The whole idea is to help each other support each other, and that's what and that's our main mission.
[00:59:50] I'm sorry, I thought we were going to say something then, Shack. So I lowered myself.
[00:59:55] But never mind, I will keep rambling on until my voice gives out.
[00:59:58] And look, thank you to everybody who continues to support us on discord and who supports foot coaching foot in review.
[01:00:04] Go follow us on social media, lots of clips and stuff going out. If you like what we're doing, let us know.
[01:00:09] If you don't like what we're doing, let us know.
[01:00:11] For any review at gmail.com, please, we want this to be as interactive as possible and we can only do so through your support.
[01:00:20] Best of luck to everybody.
[01:00:21] As they get ready to launch the game, whether you are in New Zealand, if you're not in New Zealand, wherever you are, whenever you get on this game, most of all have fun.
[01:00:33] Don't take it too seriously. Enjoy it. You know, it's for me. It's one of the best times of this whole game here.
[01:00:39] I look forward to it so much and I'm just really excited.
[01:00:43] Check anything for you to add for you guys.
[01:00:47] All I have to say is, if you're not qualified for champs, do not be disheartened and do not think that you have to better your team to get forward in champs.
[01:00:56] That's not really the way you should be looking at it.
[01:00:58] I've been there. The reason I've probably got the top 6 of what FIFA 17. I've been there where I hadn't qualified for 6, 7 months in a row.
[01:01:07] Didn't bother me one bit.
[01:01:08] I'm really hoping that it's personally, again, I'm just speaking from my point of view.
[01:01:13] I'm really hoping it's extremely hard for me to qualify the champs.
[01:01:17] So I get a different perspective of this game because for the last couple years, the perspective I've had was a bit tired of the same all the same.
[01:01:23] So that's just my perspective.
[01:01:25] Hopefully we can all lessen that five-mile factor.
[01:01:27] Nathan, I think from you.
[01:01:30] I just don't want to have one to think that we are constantly praising the ache.
[01:01:35] I think that's why I say there's things that they do wrong.
[01:01:37] I'm feeling quite positive after reading what we've read today.
[01:01:40] So I've chained it through as well.
[01:01:42] Doesn't mean that our views are right or even reflect on the people's,
[01:01:46] but then the discard, these are our views.
[01:01:51] But think it's something that we posit about.
[01:01:53] Come and join us in the discard if you want the chat about things.
[01:01:57] There's so many people in there that play and we do work quite good at finding quirky players, quirky formations.
[01:02:05] Not so much the matters, but then we were very quick on to the cross-in-and-a-rural plus type things.
[01:02:11] We are old school players who like that.
[01:02:14] Obviously we still see it now.
[01:02:16] It's still the way to go.
[01:02:18] There's lots of benefits to have from there.
[01:02:20] I think it's a very exciting time.
[01:02:23] The next few days is going to be lots and lots of fun.
[01:02:25] Hopefully the pack pulls channels start late and up soon.
[01:02:28] Hopefully the tactics will start good.
[01:02:30] I'm quite intrigued to see how it all fits together.
[01:02:32] See if this is good or so we hope for it.
[01:02:34] It's going to be a bit of a damp quib.
[01:02:36] We didn't even have time to talk about things like ratings.
[01:02:39] Some of the players were excited to be using.
[01:02:41] Some of the players really had to be packing those first weeks.
[01:02:44] Again, the discards in the place that and the rest of the shows.
[01:02:47] Again, John's going to be doing a daily update as well.
[01:02:50] It's keep you all on top of content and things like that.
[01:02:52] So lots look forward to and don't you worry the Tuesday club we will return.
[01:02:58] We'll be...
[01:02:58] By the time we've next record we'll be a good few days into this game.
[01:03:02] And we'll certainly have a fair few opinions on it.
[01:03:05] So look, as I said everybody have fun.
[01:03:07] Please check out the show on Friday.
[01:03:08] Patreon.com for us as foot in review.
[01:03:10] If you want to go to the extra mile, discord is free.
[01:03:13] If not, like the show, like our tweets, whatever just do the best support you can.
[01:03:18] Hope everyone is well and only one thing left to do, Jens.
[01:03:22] May we are going to drop it.
[01:03:24] Shack.
[01:03:25] Drop it.
[01:03:26] We are going to drop it.

