In this episode, hosts Dan and Shaq discuss the significant Title Update Three for FC 25, which includes extensive gameplay changes and AI improvements. They also touch on the upcoming Jude Bellingham evolution, the current state of evolutions, and the pricing strategies for SBCs. The conversation highlights the balance between attacking and defensive mechanics in the game, along with player reviews and personal experiences in Ultimate Team. The hosts encourage listeners to enjoy the game at their own pace and avoid the fear of missing out on content.Chapters00:00 Introduction to Ultimate Team Podcast03:46 Title Update Three Overview21:01 Reflections on Gameplay Changes25:29 Comparing EA and Football Manager's Approach26:39 The Future of EA Sports Football Games30:12 Evolutions and Player Development34:03 Community Issues and Gameplay Frustrations38:30 SBC Pricing and Strategy43:59 Player Reviews and Recommendations Join the Discord Server for Free! https://discord.gg/rzAjWezwr3 Questions: futinreview@gmail.com https://youtube.com/futinreview https://www.futinreview.com https://patreon.com/futinreview
[00:00:02] Hello footies, welcome along to your latest dose of Ultimate Team Podcasting goodness.
[00:00:08] We are FUT IN REVIEW, powered by footcoaching.com.
[00:00:12] My name is Dan Wimbush, otherwise known as Wimby.
[00:00:14] I'll be joined by my main man, Shack Attack, for episode 630.
[00:00:19] We're recording this around midday UK time on the 15th of October 2024.
[00:00:26] Thank you so much to everyone for being with us.
[00:00:29] On today's show, we have Title Update 3, which is quite possibly one of the biggest sets of patch notes we have ever seen for an FC or a FIFA title release.
[00:00:42] It almost feels like FC25 version 2.0.
[00:00:45] We're going to get into all of that.
[00:00:47] We've got regular features, including player in review to come as well.
[00:00:50] We'll give it a little bit of an overview of how our weeks have gone on this game and much, much more.
[00:00:54] But Shack, my friend, how are you?
[00:00:56] I'm doing well, thank you, Dan.
[00:00:57] How are you?
[00:00:58] How are you?
[00:00:59] I'm good, thank you, mate.
[00:01:00] I thought, you know, I was thinking, I mean, Nath can't be with us today.
[00:01:03] Nath is away on holiday today, so that is why our Tuesday club is down by 33%.
[00:01:08] But I was thinking, well, what are we going to talk about today?
[00:01:09] You know, I've kind of come back down from the ledge.
[00:01:12] You know, I'm doing all right now in the game.
[00:01:14] You know, everything's kind of settled down.
[00:01:16] And then yesterday, it's almost like one of those scenes in, you know, in typical like sitcoms and stuff where the boss walks past and thumps down a big stack of papers on your desk.
[00:01:25] He says, I need that done by five.
[00:01:27] Which is how it felt when this patch notes were released yesterday, Shack.
[00:01:31] So something like, oh, come on.
[00:01:34] That's right.
[00:01:35] So, yeah, we've got absolutely loads to talk about it.
[00:01:38] But I mean, how are you?
[00:01:38] I think you've had a little bit of a, you've taken a step back from the game.
[00:01:47] How are you?
[00:02:12] And this weekend, I want to touch some grass.
[00:02:13] I just wanted to do stuff.
[00:02:15] And I thought, you know what?
[00:02:17] There's nothing incentivizing to me.
[00:02:18] We need me to play champs.
[00:02:19] And I took a break.
[00:02:21] How easy was it, though, to silence that little voice in the back of your head?
[00:02:24] Or your PS5 whispering at you in the corner.
[00:02:28] It was so hard.
[00:02:29] I think it was particularly hard when I actually was playing some EAFC at some point in the night.
[00:02:34] And just said, why don't you just, I mean, just get two wins.
[00:02:37] What's the worst that can happen?
[00:02:38] Get two wins.
[00:02:39] And I knew if I went for the two wins, it would become four.
[00:02:42] It would become six.
[00:02:43] And I'd be screaming that I may start on eight.
[00:02:45] Yeah.
[00:02:46] So it was good.
[00:02:47] But it was good to resist the temptation.
[00:02:49] Excellent.
[00:02:50] Well, it's great to have you here as always.
[00:02:52] And thank you as well to people listening in live.
[00:02:54] Again, remember, if you are a Discord member for the Foot Review Podcast, you get to listen to the show live.
[00:03:00] We send out a link as we record this.
[00:03:01] And being a member of the Discord is absolutely free.
[00:03:05] But if you want to go the extra mile and be a real legend in our eyes, be an icon, if you will, of this podcast, please consider subscribing to our Patreon at patreon.com forward slash foot in where you get a host of extra benefits.
[00:03:17] And the biggest thing of all, you get undying love from myself and Shaq and others because you directly help support this.
[00:03:24] You know, we live in an economy where, you know, we love providing this content for you.
[00:03:28] But I'm not going to lie.
[00:03:29] None of us can lie.
[00:03:31] Having that people go, do you know what?
[00:03:32] I think that's worth paying for is, you know, extra, extra good.
[00:03:35] So thank you to those of you who do continue to put your hand in your pocket.
[00:03:39] But again, we realize that times are tight for everybody.
[00:03:41] So those of you who support us in other ways via socials, leaving us reviews, spreading word of mouth, that is equally valuable to us as well.
[00:03:47] So thank you.
[00:03:48] Right, Shaq, let's get into it.
[00:03:49] Let's look at that gigantic stack of papers on our desk.
[00:03:52] It is title update three.
[00:03:54] Now, before we get too deep into this, it is very worth is much kind of get my words out.
[00:04:00] I'm going to caveat this whole discussion by saying at the moment, EA have stated that this update is only coming to PS4 and Xbox One versions of the games,
[00:04:10] what you would call old gen versions.
[00:04:12] And at the moment, they've not explicitly said within the patch notes that this will be coming to other versions of the games at a later date.
[00:04:20] So Shaq, it's worth saying that because, again, that might mean that EA are doing different tweaks to next gen,
[00:04:26] or it could just be a case of, you know, they just haven't communicated that in this update.
[00:04:31] Exactly.
[00:04:32] It's weird that they haven't actually put that information out there,
[00:04:35] but you would expect that most of the things that they picked up on here would translate across to the current gen as well.
[00:04:41] I think there might be a few exceptions, but they might add a few more things or remove a thing here or there.
[00:04:46] But that's pretty much it.
[00:04:47] I think some of the things that have earmarked to actually improve our gameplay are pretty pertinent and required.
[00:04:53] So I don't see it being too different.
[00:04:56] Yeah, look, I copied and pasted the patch notes just into a Word document, just the main section,
[00:05:02] and it came to five pages in length.
[00:05:04] So, look, I don't want to spend 30 minutes plus.
[00:05:07] I think I watched Nepenthes analyzing it earlier, and I think it took him 25 minutes to get through this.
[00:05:12] So I don't really want to spend too long on it.
[00:05:14] But let's jam through the bits that we think are important.
[00:05:17] Now, we'll go through the following gameplay changes.
[00:05:20] They have reduced the accuracy of first-time lobbed through passes, including when performed extreme angles.
[00:05:25] This changes most noticeable for players with high passing attributes.
[00:05:28] Need a change or not?
[00:05:31] Not particularly, but I think there was a time where the long ball pass pass meta players were really being used heavily.
[00:05:40] So maybe just nerfed some of those moves, I guess.
[00:05:43] Yeah, I mean, I did think it was slightly unrealistic.
[00:05:46] I remember using Lewis Wing when I was Evo-ing him up, and his passing stats were only in the kind of the 70s and 80s,
[00:05:52] and he was able to pull off these first-time wonder through balls in squad battles and things like that.
[00:05:57] And as much as I love that, it did get annoying when the shoe was on the other foot.
[00:06:01] So I think that's fair enough.
[00:06:03] Greatly reduced potential accuracy of Travellers.
[00:06:06] I don't think there's going to be too many people complaining about this one.
[00:06:09] No, I think it really does your head in when you're trying to block a guy from scoring,
[00:06:14] and all they do is just go further and further away from you and just go,
[00:06:17] banging Traveller from miles away and it goes into the back of the net.
[00:06:21] That is infuriating.
[00:06:22] So I'm happy for that.
[00:06:24] Yeah, some people were arguing that, oh, well, you know,
[00:06:26] it's one of the few weapons we've got against deep-seeing formations of five backs and stuff.
[00:06:30] But yeah, it was a little bit too powerful.
[00:06:33] And again, hopefully some of the other changes should kind of balance out that equation,
[00:06:38] which includes greatly increased the width of the defensive line for five defender formations.
[00:06:47] Hallelujah.
[00:06:48] Hallelujah.
[00:06:49] This is, I think, full confession, at one point in time,
[00:06:53] I did play the five at the back and I did realize that it was very ratty,
[00:06:56] but it was getting boring and monotonous.
[00:06:58] I switched it up, went to four at the back,
[00:07:00] and whenever I come across a five at the back,
[00:07:02] the stack that you get just outside the box is painful.
[00:07:06] So this is going to be really good, really, really good.
[00:07:09] Yeah, playing five backs at the moment really increases that need for you to be uber, uber patient.
[00:07:14] And coupled with, again, some of the AI things that they've addressed later on,
[00:07:18] it was making it far too overpowered.
[00:07:20] So I'm glad they're going to do that.
[00:07:21] And as the note says, it will just make it wider.
[00:07:24] So there should be increased gaps between those center backs and the full backs.
[00:07:27] So you'll be able to sort of trigger runs and get them behind a lot easier.
[00:07:30] And you won't just have that massive clump in the middle of the defense trying to work through.
[00:07:35] One thing that I'm maybe a little bit disappointed at is the next point,
[00:07:38] reduce the potential accuracy of driven passes.
[00:07:41] I didn't think driven passes were a particular issue,
[00:07:44] but again, that might be biased because I use them a lot, Shaq.
[00:07:47] I also need to question as well.
[00:07:50] Have you used a player with ping pass?
[00:07:53] Yes, I think so.
[00:07:55] And with ping pass, playstyle plus?
[00:07:58] No, I think it was just gray one.
[00:08:00] Because I haven't used anyone with the ping pass.
[00:08:03] And I just was wondering if they were really overpowered,
[00:08:06] like the long ball pass was overpowered in the game.
[00:08:09] So maybe that's what I'm assuming.
[00:08:11] Because I haven't used anyone with ping pass, playstyle plus,
[00:08:14] I'm giving them the benefit of the doubt here,
[00:08:17] even though it doesn't make any sense to me
[00:08:19] because I have not really experienced the passing to be good.
[00:08:21] So, yeah.
[00:08:22] And this is one of the things with EA patch notes
[00:08:24] that are often infuriating is it just says reduced.
[00:08:27] Now, is that 5%?
[00:08:30] Is it 25%?
[00:08:31] Is it 50%?
[00:08:33] We just don't know.
[00:08:34] So again, until you start playing the game or they give you perhaps...
[00:08:37] In the past, they have occasionally given you diagrams and images,
[00:08:40] but that's not come with this title update.
[00:08:43] So again, we don't know how much it's been reduced.
[00:08:46] The next one, well, the next two, I think, come together.
[00:08:50] Increase the frequency of attacking runs for AI players with the following role.
[00:08:53] Shadow Striker, Inside Forward Attack, Inside Forward Roaming,
[00:08:56] Wide Playmaker Attack and Wingbacks and scenarios with open space ahead of them.
[00:08:59] And also improved AI player decision making
[00:09:02] when considering diagonal runs into open space
[00:09:05] and when considering runs into nearby open space.
[00:09:08] Again, universal thumbs up for this one.
[00:09:10] Oh, why wasn't this there from day dot?
[00:09:13] Yeah, definitely.
[00:09:14] I think we all need this.
[00:09:15] Because you can see, I think we're all stuck in this weird limbo
[00:09:19] where we don't necessarily know if it's our tactics or the player roles
[00:09:22] or the players are not moving.
[00:09:24] So clearly, they've experienced it and they've corrected it.
[00:09:28] So yeah, well done.
[00:09:29] Yeah, absolutely.
[00:09:30] I think it was, is it Footwiz?
[00:09:32] It might have been Footwiz Dan posted a tweet
[00:09:34] that went kind of viral on Reddit and things yesterday
[00:09:37] where it showed his Mbappe being through on goal
[00:09:40] and then just all of a sudden making a darting run backwards
[00:09:43] 15 yards and away from the play.
[00:09:46] So this is clearly something that's needed looking at.
[00:09:49] Improved AI attacking is something we've all been crying out for
[00:09:52] for years and years.
[00:09:53] And also, just to pick up on the point you said there
[00:09:56] that this should have been in from day dot.
[00:09:57] I think this whole patch note should have been in from day dot.
[00:10:00] I think it's disgusting.
[00:10:02] Disgusting might be a bit strong.
[00:10:03] I think it's really poor that we are now, what, three, four weeks
[00:10:08] into the game cycle and they have to dump such a huge patch on there.
[00:10:12] It screams of a game that wasn't fully finished.
[00:10:14] And again, why should we be sacrificing what is in effect 10%
[00:10:18] of the entire game cycle for a game that's clearly got huge fundamental flaws?
[00:10:23] I've never understood why EA just doesn't run like an open beta program
[00:10:28] and get the feedback off and just take the games off everyone
[00:10:31] so no one can actually hold the game.
[00:10:33] What's the problem with it?
[00:10:34] I've really never understood that whole mechanic of just giving
[00:10:36] a few privileged people the beta access where they can't really speak about it.
[00:10:40] They can't communicate with each other.
[00:10:42] Just imagine having this information at the beta.
[00:10:45] Your sales are not going to reduce because all the pre-orders are in anyway
[00:10:49] and people that will buy EAFC will buy EAFC.
[00:10:52] So that's about it.
[00:10:54] This should have been, we should have been at this space
[00:10:56] when we kicked off not fixing this now.
[00:10:58] And I think that point you made about communicating with each other
[00:11:01] and being allowed to talk about it is a big one
[00:11:03] because again, you play the beta and you're not supposed to talk about the beta.
[00:11:07] So how do you know if someone else is having a similar problem?
[00:11:09] Maybe you report it to EA because you think it's a bug,
[00:11:12] but maybe you don't.
[00:11:13] Maybe you think, oh, it's just a one-off glitch.
[00:11:14] I'm sure that doesn't really happen.
[00:11:15] But so, yeah, being able to have somebody four or five weeks
[00:11:19] and again, have the beta out six, eight weeks before the game is out
[00:11:24] and just put, you know, I think again, I can't remember if it's Nepenthes
[00:11:27] or someone else I was watching talking about this patch was talking about,
[00:11:31] you know, have it slimmed down.
[00:11:33] You know, do you remember that when they used to have the demos,
[00:11:36] it just used to be used to play in friendly mode against each other.
[00:11:40] Even if you just release that to see if the core mechanics of the game
[00:11:43] are working correctly and then no one's complaining about,
[00:11:46] oh, that menu looks off or whatever.
[00:11:49] So anyway, I'm sure that...
[00:11:51] That's exactly right.
[00:11:52] I'm sure it's all a PR exercise.
[00:11:54] I suspect that they don't want flaws in the game exposed
[00:11:57] and to dampen the hype of the game.
[00:12:00] It's very clearly a thought-out marketing strategy behind it.
[00:12:04] But again, from an end-user experience,
[00:12:08] I don't think it's particularly acceptable that you have to make such a huge patch
[00:12:12] with a month of the game already gone.
[00:12:15] Moving along, improved accuracy of shots taken in situations
[00:12:17] when the player is not being pressured
[00:12:19] and generally has a clear line of sight of goal,
[00:12:21] including one-on-one situations and open goals.
[00:12:25] Again, no-brainer. Great, great tweak.
[00:12:27] Completely, completely.
[00:12:29] The number of goals I've missed when it really boggles my mind,
[00:12:32] the keeper's off his line and I take a header
[00:12:34] and it just goes way off the goalpost.
[00:12:37] And you wonder, you just think, what the hell is going on here?
[00:12:39] So yeah, full marks.
[00:12:40] Flex, absolutely.
[00:12:42] Yeah, the ball will get passed across the box.
[00:12:44] It'll be under no pressure and it just goes wide.
[00:12:47] Just bizarre.
[00:12:49] Improved AI centre-back decision-making
[00:12:51] but attempting to provide a safe option for a pass.
[00:12:55] This is a complete...
[00:12:59] It almost feels like the game is gaslighting me
[00:13:01] when I have the ball at the back
[00:13:02] and you just feel that impending doom,
[00:13:05] especially around the 88th to 89th minute.
[00:13:07] You're holding the 1-0 lead
[00:13:08] and you just can't get the ball off the back
[00:13:10] because your defender chooses to dart forward
[00:13:13] instead of just taking a square
[00:13:15] so it didn't pass the ball.
[00:13:16] So this is ridiculous.
[00:13:18] It should have been there from daydaw.
[00:13:19] This is...
[00:13:19] Yeah, I'm glad it's being fixed.
[00:13:21] Yeah, it's that familiar creep of your fellow centre-back
[00:13:24] just moving in behind the line of the striker
[00:13:27] that is just languishing.
[00:13:28] And it's like, where are you going?
[00:13:30] So yes, very well done here.
[00:13:32] Improved AI player recognition of offside situations.
[00:13:35] Again, an absolute just...
[00:13:37] It should have been there for daydaw.
[00:13:38] Again, the amount of times you're playing...
[00:13:40] And it's when your player darts offside.
[00:13:42] There are two players.
[00:13:43] There's one that's onside and one offside.
[00:13:45] Where does the AI decide to send the pass?
[00:13:48] To the offside player.
[00:13:50] Yes.
[00:13:50] That you have no intention of passing to.
[00:13:54] But anyway, the CPU AI looks further prioritised
[00:13:58] passing during build-up instead of dribbling.
[00:14:00] Meh.
[00:14:00] Reduced the speed of some sliding tackle animations.
[00:14:03] Again, hadn't really noticed it.
[00:14:05] Slightly increased clearance accuracy.
[00:14:09] Fair enough.
[00:14:10] Probably, yeah.
[00:14:12] And reduced ground passing through pass
[00:14:13] ball velocity and wet weather.
[00:14:14] Something that does not apply to us in Ultimate Team
[00:14:16] because we do not get weather effects.
[00:14:20] Addressed the following issues.
[00:14:21] During some long-distance shots and corners,
[00:14:23] goalkeepers faced away from the ball unintentionally.
[00:14:25] Good.
[00:14:26] In some cases, defenders could have turned and faced away
[00:14:29] from the ball instead of trying to intercept a pass.
[00:14:31] Also good.
[00:14:32] Right wing inside forward AI players
[00:14:34] did not always position themselves as intended.
[00:14:36] Again, I'll have to see what that looks like.
[00:14:39] This one.
[00:14:40] And I posted a clip on my WinB86 Twitter account.
[00:14:43] I improved referee decision-making when calling for fouls and penalty kicks.
[00:14:46] I got absolutely wiped out from behind in the box for no penalty.
[00:14:51] And I watched the replay and there was no ball in it.
[00:14:53] So, again.
[00:14:54] Yes.
[00:14:55] That's happened quite a few times where you just think, again,
[00:14:59] the game's just gaslighting you.
[00:15:00] That's it.
[00:15:01] Yeah.
[00:15:02] During a match, half-wingers could not have changed sides.
[00:15:04] When swapped yet.
[00:15:05] Fair enough.
[00:15:05] Players could have sometimes lost the ball too easily
[00:15:07] while making physical contact during a skill move.
[00:15:12] This really...
[00:15:13] This is...
[00:15:13] I shared this when I spoke about Neymar last week.
[00:15:17] This really infuriated me.
[00:15:18] Every time I did a skill move,
[00:15:19] all it needed was a slight touch by my defender
[00:15:22] and the ball's gone.
[00:15:24] And there's no way I can get the ball back.
[00:15:26] And that really...
[00:15:26] It takes the joy away from trying to do a skill move.
[00:15:29] So, yeah.
[00:15:30] Yeah.
[00:15:30] The key here will be the balance
[00:15:32] because what you don't want is people being able to roulette
[00:15:35] just through physical challenges and things like that.
[00:15:39] You don't want it to be glitchy
[00:15:40] or things like we've seen with the bridge and stuff in the past.
[00:15:43] So, again, we'll have to see how that pans out.
[00:15:46] This one's a big one.
[00:15:47] I think everybody will give a cheer to.
[00:15:49] In some scenarios,
[00:15:50] goalkeepers were attempting to punch or deflect the ball
[00:15:54] instead of catching it.
[00:15:57] Yes.
[00:15:57] Yeah.
[00:15:58] Do you remember at the start of the game,
[00:16:00] people were complaining about a particular play style
[00:16:02] if I think there's a block?
[00:16:04] I can't remember what the play style was
[00:16:05] some of the goalkeepers had
[00:16:06] that they attributed that issue to the goalkeepers
[00:16:09] rather than the game.
[00:16:10] They said,
[00:16:10] oh, don't use goalkeepers with this sort of play style plus.
[00:16:13] No, no.
[00:16:14] It's just a game.
[00:16:15] As James says in the live chat,
[00:16:17] EA Volleyball finally comes to an end.
[00:16:20] So, yes.
[00:16:21] Very well done there on that one.
[00:16:25] Some passes because we're not in the ball
[00:16:27] traveling faster than intended.
[00:16:29] Okay.
[00:16:29] The CPU AI incorrectly ignored certain skill moves
[00:16:33] and did not perform them.
[00:16:34] Fair enough.
[00:16:35] When remaining in control of the ball
[00:16:37] after a tackle attempt by the defender,
[00:16:38] a requested lob pass could have taken longer
[00:16:40] to execute than intended.
[00:16:42] And I've had this.
[00:16:43] This is one I've experienced a few times, Shaq.
[00:16:46] You go and try and quickly get the ball away
[00:16:50] and it just has this weird hang up.
[00:16:53] Yeah.
[00:16:53] Yeah.
[00:16:54] It just takes a little,
[00:16:55] that extra few milliseconds to actually execute.
[00:16:58] Yeah.
[00:16:59] Here's one where people might be really scratching their head.
[00:17:03] Some passes could have been more accurate than intended.
[00:17:06] I disagree.
[00:17:08] I really disagree with this particular one.
[00:17:10] I read it the other way around.
[00:17:12] I read it as some passes could be more accurate than intended.
[00:17:17] Hmm.
[00:17:19] Yeah.
[00:17:19] Could have been.
[00:17:20] Yeah.
[00:17:20] I forgot.
[00:17:21] We'll see.
[00:17:23] Right.
[00:17:23] Improved animations that can occur when performing short passes.
[00:17:26] In rare scenarios,
[00:17:27] the user could have lost control of a player receiving a pass.
[00:17:30] During set pieces,
[00:17:31] an incorrect off-the-ball player animation could have occurred.
[00:17:34] Goalkeepers could have sometimes unintentionally dived the wrong way
[00:17:37] when attempting to make a save.
[00:17:40] Okay.
[00:17:41] Coupled it with the Travellas.
[00:17:43] Yeah.
[00:17:44] In some dribbling situations,
[00:17:45] CPU AI did not attempt to challenge for the ball
[00:17:47] against a user-controlled player.
[00:17:49] Interesting.
[00:17:50] In rare cases,
[00:17:51] goalkeepers could have got stuck around the goalposts.
[00:17:55] Sometimes automatic clearance animations were occurring
[00:17:58] outside of intended heading and goal line clearance situations.
[00:18:02] CPU slider for skill moves only applied to legendary.
[00:18:05] Improved goalkeeper animations while dribbling in the ball.
[00:18:08] Okay.
[00:18:08] The ball could have passed through a goalkeeper in some rare scenarios.
[00:18:12] In some rare situations,
[00:18:13] players' feet could have got stuck around the goalposts.
[00:18:16] During rush penalties,
[00:18:17] the goalkeeper could have sometimes moved off the line.
[00:18:19] During rush corners,
[00:18:20] players could have incorrectly positioned and readjusted themselves.
[00:18:24] In certain scenarios,
[00:18:25] the opposition goalkeeper...
[00:18:26] Oh, this is one that people have picked up on.
[00:18:28] In certain scenarios,
[00:18:29] the opposition goalkeeper could have been controlled
[00:18:31] during set pieces by all players.
[00:18:34] That's ridiculous.
[00:18:35] I have seen videos of this,
[00:18:37] but I've never tried to attempt it, of course.
[00:18:39] But yeah.
[00:18:40] Yeah.
[00:18:43] I'm surprised I've actually...
[00:18:44] This has been shipped.
[00:18:45] This has been shipped in a released game that you paid £80 for,
[00:18:48] by the way.
[00:18:50] I'm surprised that they're actually calling out these things.
[00:18:53] I mean,
[00:18:53] I would just...
[00:18:53] If it were me,
[00:18:54] I would try to hide another carpet,
[00:18:56] just fix it quietly.
[00:18:58] I just...
[00:18:58] I just love it.
[00:19:00] It's always the rare situations,
[00:19:03] or certain situations.
[00:19:05] That's right.
[00:19:06] It's that kind of get-out-of-jail-free card here.
[00:19:09] Joe, penalty kicks,
[00:19:10] players outside the box
[00:19:11] and I was performing the correct idle animations.
[00:19:13] Oh, wow.
[00:19:14] Who cares?
[00:19:15] With a free kick timed out,
[00:19:17] sometimes the automatic action could have resulted in a pass.
[00:19:20] Players could have run up directly to the set-piece,
[00:19:22] take with some scenarios.
[00:19:22] I've seen this.
[00:19:23] Nathan has to do this glitch.
[00:19:25] Players could have run up directly to the set-piece,
[00:19:28] take with some scenarios,
[00:19:29] ignoring the minimum distance.
[00:19:31] So Nathan's doing this,
[00:19:31] where you just glitch
[00:19:32] and you're basically on the corner taker.
[00:19:36] Sometimes sliding or falling shot animations
[00:19:39] could have occurred unintentionally.
[00:19:43] In some cases,
[00:19:44] defenders going to ground
[00:19:45] could have applied more pressure
[00:19:46] to the ball carry than intended
[00:19:48] and addressed instances of player switching not far.
[00:19:51] Oh, my goodness.
[00:19:53] What a throwaway line here.
[00:19:54] Adjusting instances of player switching
[00:19:55] not functioning as intended.
[00:19:57] I didn't even look at that.
[00:20:01] That was probably one of the most important things
[00:20:03] and it's just the last thing that they've mentioned.
[00:20:07] Yeah.
[00:20:08] I mean, look,
[00:20:09] so that's general.
[00:20:12] For Ultimate Team,
[00:20:13] there are quite a few things.
[00:20:14] Lots of little bug fixes
[00:20:15] like PlayStyle Pluses not appearing,
[00:20:18] being able to party up,
[00:20:20] fixes.
[00:20:22] Rolls plus not showing.
[00:20:23] Yeah, getting sent to that season menu continuously.
[00:20:28] Objectives showing when they've already been claimed.
[00:20:30] So little things like that.
[00:20:31] Nothing that I think is massively worth.
[00:20:34] Although I did enjoy this one
[00:20:36] that I haven't seen yet,
[00:20:37] but I wish I had.
[00:20:38] Sometimes a goalkeeper could have come up
[00:20:39] for a corner kick unintentionally.
[00:20:42] Yes.
[00:20:43] I would have loved to have seen that,
[00:20:44] but alas,
[00:20:45] I have not.
[00:20:46] And adjust stability issues
[00:20:47] while navigating SBCs.
[00:20:50] So Shaq,
[00:20:50] we spent about 15 minutes
[00:20:52] talking about that.
[00:20:54] Generally,
[00:20:55] I think TLDR
[00:20:56] or too long
[00:20:57] didn't listen.
[00:20:59] Generally good changes,
[00:21:00] but stuff that should have been in the game
[00:21:02] from day one.
[00:21:03] Yeah,
[00:21:03] 100%.
[00:21:04] I think we all agree
[00:21:04] that it should have been there,
[00:21:06] but it's almost like
[00:21:07] we're getting something
[00:21:08] that's going to make the game better.
[00:21:10] Yes,
[00:21:10] it should have been here,
[00:21:11] but it's coming.
[00:21:12] So let's just try and
[00:21:14] take that into account.
[00:21:15] There's no point.
[00:21:16] We can't reverse.
[00:21:16] We can't go back in time.
[00:21:17] We can't reverse time.
[00:21:18] Let's just go forward.
[00:21:19] It's happening.
[00:21:20] Let's try and hope
[00:21:21] that the,
[00:21:22] I hope this arrives soon
[00:21:24] because I want this to arrive
[00:21:25] before this weekend.
[00:21:26] I can't wait another weekend
[00:21:27] of playing a game
[00:21:29] that I know
[00:21:29] is not really up to it.
[00:21:30] I think that's probably
[00:21:32] what's kind of annoying
[00:21:33] as we all knew this existed.
[00:21:35] All these issues,
[00:21:36] they were so clear,
[00:21:38] clear as day
[00:21:39] and it's taken them
[00:21:39] this long to fix it.
[00:21:40] So yeah,
[00:21:41] just come up with
[00:21:42] the Karanjan patch.
[00:21:44] Yeah,
[00:21:45] and it'll be fascinating
[00:21:45] to see how this kind of impacts
[00:21:47] the way people attack,
[00:21:48] the general flow of the game.
[00:21:49] You know,
[00:21:49] if the attacking AI
[00:21:50] has improved that much,
[00:21:52] is it going to make
[00:21:52] for a quicker game?
[00:21:53] You know,
[00:21:54] our space is going to be
[00:21:55] opening up,
[00:21:55] our defender is going to be
[00:21:56] dragged around a bit.
[00:21:58] That's going to create
[00:21:58] more space on the ball
[00:21:59] so you're not constantly
[00:22:01] having to be so patient with it.
[00:22:02] Is it going to speed up
[00:22:03] the overall pace of the game?
[00:22:04] It's not something
[00:22:05] that I want to get
[00:22:06] too deep into on this pod
[00:22:08] because
[00:22:09] A,
[00:22:09] we haven't seen it
[00:22:10] and B,
[00:22:10] we're not even 100% sure
[00:22:11] if this is coming to new gen
[00:22:13] full stop.
[00:22:13] We don't know if they,
[00:22:14] again,
[00:22:14] they might take certain things out.
[00:22:16] They might increase certain things.
[00:22:17] There might be other fixes
[00:22:18] they're adding for new gen.
[00:22:20] So,
[00:22:20] it does remain to be seen
[00:22:21] but it is clear that
[00:22:23] the positive for me
[00:22:24] is that they've addressed
[00:22:25] the fact there are major issues
[00:22:27] with this
[00:22:27] and they are clearly,
[00:22:29] it's clearly on their radar.
[00:22:30] So,
[00:22:31] look,
[00:22:31] let us know what you think
[00:22:32] about the patch.
[00:22:33] Again,
[00:22:33] we will see when it comes out.
[00:22:34] As I said,
[00:22:35] we're recording this
[00:22:35] around midday-ish
[00:22:36] UK on Tuesday.
[00:22:38] So,
[00:22:38] whether it gets released
[00:22:39] later this week,
[00:22:41] we do not know.
[00:22:42] But again,
[00:22:42] we have our daily shows now
[00:22:43] with John
[00:22:44] and of course,
[00:22:45] the big main show
[00:22:46] on Friday night
[00:22:47] that's released Saturday
[00:22:48] as well.
[00:22:49] Of course,
[00:22:51] they will address it
[00:22:53] in depth as well.
[00:22:53] I know John's got
[00:22:54] quite a lot of thoughts
[00:22:55] on this.
[00:22:55] So,
[00:22:55] we will get his
[00:22:56] in-depth expertise
[00:22:58] and he raises a good point
[00:23:00] as well,
[00:23:00] John,
[00:23:01] because he's in the live chat
[00:23:02] and he says,
[00:23:03] that's why you have to admire
[00:23:04] the bravery
[00:23:05] of Football Manager 25
[00:23:06] being put back until March
[00:23:08] rather than release
[00:23:09] an inferior product.
[00:23:12] I have to hand it.
[00:23:13] That was a pretty good move
[00:23:15] by FM 20,
[00:23:16] well,
[00:23:17] the Football Manager team.
[00:23:18] I think it was a bit,
[00:23:19] I think it was a bit shocking
[00:23:21] because I've never experienced
[00:23:22] it to be that delayed.
[00:23:23] So,
[00:23:24] good on them
[00:23:25] for realizing
[00:23:25] that they have to
[00:23:26] scale it back
[00:23:27] for a couple of months.
[00:23:28] It's a huge change
[00:23:29] from a November release
[00:23:31] to a March release
[00:23:31] is a big change,
[00:23:32] but good on them.
[00:23:34] Yeah,
[00:23:34] I think it's
[00:23:35] their first major engine
[00:23:37] overhaul
[00:23:37] almost,
[00:23:38] I think,
[00:23:38] pretty much since
[00:23:39] Football Manager launched,
[00:23:40] which would have been
[00:23:41] around 2005.
[00:23:43] So,
[00:23:43] instead of just tweaking
[00:23:45] engines and stuff like that,
[00:23:46] basically,
[00:23:46] it's the equivalent of,
[00:23:47] you know,
[00:23:48] as we've seen with FC,
[00:23:50] it's basically been
[00:23:51] the same game
[00:23:51] since they moved
[00:23:52] to Frostbite,
[00:23:53] hasn't it?
[00:23:54] Which was,
[00:23:55] what,
[00:23:55] around,
[00:23:56] I don't even know
[00:23:57] what FIFA it was
[00:23:58] before my,
[00:23:58] well,
[00:23:59] not before my time,
[00:24:00] but during my FIFA hiatus.
[00:24:02] Yeah,
[00:24:02] I think it was,
[00:24:03] I can't remember,
[00:24:04] FIFA 21,
[00:24:05] 2021?
[00:24:06] Or was it even earlier
[00:24:07] than that?
[00:24:07] I think it was earlier
[00:24:08] than that.
[00:24:08] Earlier than that.
[00:24:09] In effect,
[00:24:10] it's,
[00:24:10] you know,
[00:24:11] the things we talk about
[00:24:12] how basically,
[00:24:12] you know,
[00:24:13] EA just building on top
[00:24:14] of old code,
[00:24:15] old code,
[00:24:15] old code,
[00:24:16] whereas
[00:24:17] Sports Interactive
[00:24:17] have gone back
[00:24:18] and basically rebuilding
[00:24:19] this from the bottom up.
[00:24:21] This is there.
[00:24:21] And this is what we need to set.
[00:24:23] I think it is worth
[00:24:24] talking about this
[00:24:24] in terms of EA
[00:24:25] because this is what,
[00:24:27] you know,
[00:24:28] we've talked about
[00:24:28] in all the years
[00:24:29] I've hosted this show.
[00:24:30] Now,
[00:24:31] why don't EA go down
[00:24:32] and tear the game apart
[00:24:33] and build it from the ground up?
[00:24:35] And this is why.
[00:24:37] In that it's taken,
[00:24:38] and FM have known
[00:24:39] this is coming for years
[00:24:40] and it's still been delayed.
[00:24:41] The hit for EA shareholders
[00:24:43] and profits,
[00:24:44] if EA had to turn around
[00:24:45] and say,
[00:24:46] oh my goodness,
[00:24:47] we're not going to release
[00:24:47] this game till March
[00:24:48] would be gigantic.
[00:24:51] And we're talking
[00:24:51] billions in revenue.
[00:24:53] So until EA
[00:24:55] are actually forced
[00:24:56] by external market forces,
[00:24:59] a competition
[00:25:00] or internal forces,
[00:25:02] if they're for whatever reason
[00:25:03] is a huge drop off
[00:25:05] in the game,
[00:25:05] they are not going
[00:25:07] to risk,
[00:25:08] you know,
[00:25:10] releasing a broken game
[00:25:11] or missing deadlines
[00:25:12] and stuff
[00:25:13] until they absolutely have to.
[00:25:14] So again,
[00:25:15] I do agree.
[00:25:16] I admire the bravery
[00:25:17] of Sports Interactive.
[00:25:18] They generally have seemed
[00:25:19] over the years
[00:25:20] to be a very stand-up company
[00:25:22] and very open
[00:25:24] in dealing with their user base.
[00:25:25] So again,
[00:25:26] I can understand
[00:25:27] the frustration
[00:25:27] and the difficulties
[00:25:28] from that community.
[00:25:30] Look,
[00:25:31] I think I must take this time
[00:25:32] to actually shout out
[00:25:33] to Miles Jacobson as well.
[00:25:34] He's actually,
[00:25:36] he's one of the community members
[00:25:38] where he talks
[00:25:39] to the community
[00:25:40] about the game
[00:25:40] that he's built
[00:25:42] from scratch
[00:25:43] and he talks
[00:25:44] as a passionate gamer
[00:25:45] of the game
[00:25:46] that we all enjoy as well.
[00:25:47] So there's a different perspective
[00:25:49] that he can provide
[00:25:49] that, you know,
[00:25:50] hats off to him.
[00:25:51] And when things like that happen,
[00:25:53] you might say,
[00:25:53] oh, it sucks.
[00:25:54] I just wanted to play
[00:25:54] the new game.
[00:25:55] But you just think,
[00:25:56] sure,
[00:25:56] I'll just wait for it to come
[00:25:58] rather than this.
[00:25:59] Oh, how dare they?
[00:26:00] None of that.
[00:26:01] I don't think a single person's
[00:26:02] complaining about the fact
[00:26:03] that it's not being released.
[00:26:05] Having said that though,
[00:26:06] I was just trying,
[00:26:07] while you were discussing this,
[00:26:08] I was just trying to think
[00:26:08] about it from an EA perspective.
[00:26:11] EA can't do that.
[00:26:12] Not only from a point of view
[00:26:13] of, yeah,
[00:26:14] they're going to lose out
[00:26:14] on the revenue
[00:26:15] of the game.
[00:26:16] That's one thing.
[00:26:17] But from an ultimate team
[00:26:18] point of view,
[00:26:19] just imagine
[00:26:20] if you reach,
[00:26:21] say,
[00:26:23] June,
[00:26:23] July,
[00:26:24] how on earth
[00:26:25] are you going to
[00:26:26] continue the journey
[00:26:27] for the next six to eight months?
[00:26:28] How are you going to continue
[00:26:29] increasing the revenue
[00:26:30] when everyone's got
[00:26:31] 1900-rated squads?
[00:26:32] What are you going to do then?
[00:26:33] And that's a huge problem
[00:26:35] which I don't think
[00:26:36] they would ever want
[00:26:37] to deal with.
[00:26:37] So, yeah.
[00:26:38] What they would have to do
[00:26:40] is they would have to say,
[00:26:41] they'd have to sit down
[00:26:41] in a board meeting,
[00:26:42] I don't know,
[00:26:43] today and say,
[00:26:43] right,
[00:26:45] here's our FC26 development team.
[00:26:48] We are going to pay a studio
[00:26:50] or hire a whole new load
[00:26:52] of people to sit here
[00:26:53] for two years
[00:26:53] or three years in advance
[00:26:55] building FM,
[00:26:57] sorry,
[00:26:58] EAFC27.
[00:27:00] 27's going to be
[00:27:00] the new launch point.
[00:27:01] You've got two and a half,
[00:27:02] three years to work on it.
[00:27:04] Away you go.
[00:27:05] But again,
[00:27:06] are they going to want
[00:27:06] to spend those development costs?
[00:27:08] What's the benefit?
[00:27:09] What's the benefit?
[00:27:10] Exactly.
[00:27:11] What more are they going to get?
[00:27:12] They're not going to get
[00:27:13] any more revenue.
[00:27:14] Well,
[00:27:14] they might get a few more dollars
[00:27:15] here and there.
[00:27:16] They might increase
[00:27:17] the hardcores like us,
[00:27:19] the passion that we feel
[00:27:20] towards the game.
[00:27:21] But the hardcores like us,
[00:27:23] well,
[00:27:23] I think we're slowly,
[00:27:25] we're not as hardcore
[00:27:25] as we were five years ago.
[00:27:27] So we're just,
[00:27:27] we're not the customer base
[00:27:29] that they're trying to sell to anyway.
[00:27:30] So it's a weird,
[00:27:31] yeah.
[00:27:32] Yeah.
[00:27:32] Although just as,
[00:27:33] just funny enough,
[00:27:34] as we're talking about
[00:27:35] competition things,
[00:27:36] did you see that
[00:27:37] FIFA have,
[00:27:38] have quietly snuck off
[00:27:39] to Konami
[00:27:41] to host their
[00:27:42] Interactive World Cup?
[00:27:44] Their eSports World Cup
[00:27:45] is now going to be
[00:27:46] using eFootball
[00:27:47] for the time being.
[00:27:49] I'm not very convinced
[00:27:50] that Konami
[00:27:51] is the same company
[00:27:52] that we grew up loving.
[00:27:54] Like you and me,
[00:27:55] I know we've had a,
[00:27:55] we've had a background
[00:27:56] with Pro Evolution
[00:27:58] and the winning 11
[00:27:59] and we have a huge background.
[00:28:01] I don't think it's the same company
[00:28:02] that we fondly remember.
[00:28:03] So I'm not that concerned
[00:28:05] to be perfectly honest with you.
[00:28:06] I mean,
[00:28:07] I should be buoyant
[00:28:10] that there's competition,
[00:28:11] but I don't think
[00:28:11] it's effective competition.
[00:28:13] I don't think.
[00:28:15] No.
[00:28:15] What do you think?
[00:28:16] No,
[00:28:16] it was more just funny for me
[00:28:19] in that,
[00:28:19] I think this is one of those decisions
[00:28:20] that FIFA probably thought,
[00:28:22] you know,
[00:28:23] they were doing a really good thing.
[00:28:25] And I just think that
[00:28:26] EA are probably just laughing
[00:28:27] all the way to the bank
[00:28:28] because I'd,
[00:28:30] maybe it's impacted
[00:28:31] their user base a tiny bit,
[00:28:33] but that's probably been offset
[00:28:35] by the license fees
[00:28:36] and stuff that they're saving on now.
[00:28:37] I just think EA have,
[00:28:39] they've done really well.
[00:28:40] It does remind me a lot,
[00:28:41] again,
[00:28:42] going back to Football Manager
[00:28:42] of the,
[00:28:43] when Eidos
[00:28:46] and Sports Interactive
[00:28:47] split off,
[00:28:48] of course,
[00:28:48] they published
[00:28:49] Championship Manager together
[00:28:51] and then they basically split.
[00:28:53] So I just took the engine
[00:28:54] and everything
[00:28:55] and went and made
[00:28:56] Football Manager
[00:28:57] and Eidos continued
[00:28:58] to pump out
[00:28:58] Championship Manager
[00:29:00] and it was just,
[00:29:01] again,
[00:29:02] just a very inferior product
[00:29:04] because it was basically
[00:29:05] thrown together.
[00:29:06] They handed a fairly small studio
[00:29:08] this huge license
[00:29:10] and they were just overwhelmed
[00:29:12] by it.
[00:29:12] I actually worked
[00:29:13] a very,
[00:29:14] very tiny bit
[00:29:16] on the background
[00:29:17] of Championship Manager 5
[00:29:18] in kind of,
[00:29:19] on their web team
[00:29:20] at the time.
[00:29:21] So I kind of had
[00:29:22] a bit of a glimpse
[00:29:22] as to what was going on
[00:29:23] behind the scenes
[00:29:24] and they were working
[00:29:25] so damn hard.
[00:29:26] But I think it's as John,
[00:29:27] John has made this point
[00:29:28] on the show before
[00:29:29] about the teams
[00:29:30] like working on goals
[00:29:31] and things like that.
[00:29:33] It's,
[00:29:33] you compare the resources
[00:29:35] they've got
[00:29:36] to these massive monster studios
[00:29:37] like EA
[00:29:38] and it's just,
[00:29:39] it's just not even close.
[00:29:40] But anyway,
[00:29:42] we are getting,
[00:29:43] we are getting sidetracked.
[00:29:44] So that is all
[00:29:44] of Title Update 3
[00:29:45] and our thoughts on that.
[00:29:47] Let's move on
[00:29:48] to a few other little bits
[00:29:49] and pieces of news.
[00:29:51] Shaq,
[00:29:51] we are going to get
[00:29:52] a Jude Bellingham
[00:29:53] themed evolution
[00:29:55] released on November 1st.
[00:29:56] It's our latest
[00:29:57] for the club rewards.
[00:30:00] Of course,
[00:30:00] we've already had
[00:30:01] one evolution for it.
[00:30:02] You're a member
[00:30:03] of the club basically
[00:30:03] if you play FC24,
[00:30:06] FC25
[00:30:07] before I think
[00:30:08] this Evo is released
[00:30:09] effectively
[00:30:10] or if you played
[00:30:11] FC24
[00:30:11] before the end of September.
[00:30:14] But yeah,
[00:30:14] it looks like
[00:30:14] a pretty good Evo.
[00:30:16] It does.
[00:30:17] It just reminds you
[00:30:19] as you stated
[00:30:19] to me earlier
[00:30:20] that it's like
[00:30:21] the Beckham,
[00:30:22] free Beckham card
[00:30:23] that we received
[00:30:23] two years ago
[00:30:24] who was amazing
[00:30:26] till we actually
[00:30:27] tried to use him
[00:30:27] in game.
[00:30:28] It was amazing
[00:30:28] for one week
[00:30:29] and then it was
[00:30:31] stuck in between
[00:30:32] a rock and a hard place
[00:30:33] where you want to
[00:30:33] put him in an SBC
[00:30:34] but you're really
[00:30:35] looking at this card
[00:30:36] that's a cool looking card
[00:30:38] that you can't really
[00:30:39] chuck away into an SBC
[00:30:40] so just stuck in your club.
[00:30:41] Same like the Haaland
[00:30:42] last year.
[00:30:43] So yeah,
[00:30:44] it is what it is.
[00:30:45] It's good that
[00:30:45] we're getting something
[00:30:46] but I'm not expecting
[00:30:48] it to be groundbreaking
[00:30:49] at all.
[00:30:50] Yeah,
[00:30:51] we'll remain to be
[00:30:51] seeing what the
[00:30:52] requirements so far
[00:30:53] but it does say
[00:30:54] that it'll improve
[00:30:54] skill moves,
[00:30:55] weak foot,
[00:30:56] pace,
[00:30:57] shooting,
[00:30:58] defending and more
[00:30:59] whilst giving you
[00:31:00] a relentless
[00:31:00] playstyle plus
[00:31:01] and playmaker plus plus.
[00:31:03] So again,
[00:31:03] as someone that is
[00:31:04] slowly Evo'ing
[00:31:05] my Reading players,
[00:31:06] I very much welcome
[00:31:07] the chance to put
[00:31:08] someone like
[00:31:08] Charlie Savage
[00:31:09] into this Evo
[00:31:12] although they probably
[00:31:12] won't fit
[00:31:13] because it'll probably
[00:31:13] be a restrictive
[00:31:15] rare rarity
[00:31:16] between 80 and 82
[00:31:17] born in the month
[00:31:19] of July
[00:31:20] whilst having no more
[00:31:21] than one star week
[00:31:22] and one star skill moves.
[00:31:24] The only person
[00:31:25] you have to play
[00:31:27] 37 friendlies
[00:31:28] to unlock it.
[00:31:30] The only other person
[00:31:31] that would have been
[00:31:32] happier hearing that
[00:31:33] apart from Charlie Savage
[00:31:34] himself would be
[00:31:35] Robbie Savage
[00:31:36] who probably would be
[00:31:37] excited that someone
[00:31:38] somewhere is Evo'ing
[00:31:39] his son
[00:31:39] and getting excited
[00:31:40] about that.
[00:31:41] Yeah,
[00:31:42] I'm diligently working
[00:31:43] away on my Reading Evo's.
[00:31:45] I've got
[00:31:45] Lewis Wing
[00:31:47] up to an 82
[00:31:48] Amadou and Bengays
[00:31:49] up to an 84
[00:31:49] and this
[00:31:50] one of the rush ones
[00:31:51] the defensive
[00:31:52] big pace boost
[00:31:53] has gone on Tyler Binden
[00:31:54] but oh my word
[00:31:56] trying to get assists
[00:31:56] with that player
[00:31:57] is passing you
[00:31:58] so terrible.
[00:32:00] I need to play
[00:32:01] with you guys
[00:32:01] because
[00:32:03] oh god
[00:32:03] can we just rant
[00:32:04] for two minutes
[00:32:06] about
[00:32:06] if you're listening
[00:32:07] to this
[00:32:08] and you AFK
[00:32:08] in rush
[00:32:09] you are not welcome
[00:32:10] to listen to this
[00:32:12] unless you go
[00:32:13] and sign up
[00:32:13] for the very top tier
[00:32:14] of our Patreon
[00:32:15] turn off now
[00:32:16] because I'm sick of you
[00:32:18] I'm absolutely
[00:32:19] sick of you
[00:32:20] and the worst one
[00:32:21] was some guy
[00:32:21] who got one assist
[00:32:22] the other day
[00:32:23] and then went AFK
[00:32:25] that's even worse
[00:32:26] get in the bin
[00:32:28] get in the bin
[00:32:29] you're all terrible
[00:32:30] stop it
[00:32:31] stop being so
[00:32:32] unbelievably selfish
[00:32:34] anyway
[00:32:35] that's my rant
[00:32:37] yeah
[00:32:37] the AFK in rush
[00:32:38] is just
[00:32:39] just killing
[00:32:40] the fun
[00:32:40] of the game
[00:32:41] more to be honest
[00:32:41] but hey
[00:32:42] hopefully
[00:32:43] hopefully
[00:32:43] but I guess
[00:32:44] I think
[00:32:45] you can't blame
[00:32:46] can you blame
[00:32:47] EA for that though
[00:32:50] I can't
[00:32:52] no
[00:32:52] it is
[00:32:53] it is on the community
[00:32:54] but EA
[00:32:55] should very much
[00:32:56] recognize
[00:32:57] that when you are
[00:32:57] rewarding
[00:32:58] you are handing out
[00:32:59] rewards to players
[00:33:00] for doing nothing
[00:33:01] that this will be
[00:33:02] a consequence of it
[00:33:03] and not having
[00:33:04] a kick mechanic
[00:33:06] as most other games
[00:33:08] do is shocking
[00:33:09] but John again
[00:33:10] mentioned that
[00:33:10] this has apparently
[00:33:11] been a problem
[00:33:11] in dropping games
[00:33:12] in clubs
[00:33:13] pro clubs
[00:33:14] for years
[00:33:14] and they haven't
[00:33:15] addressed it
[00:33:16] so we shouldn't
[00:33:17] be surprised at it
[00:33:18] but for other people
[00:33:19] again
[00:33:20] yeah you're right
[00:33:21] it is on the user base
[00:33:22] you should just be
[00:33:22] again just be a decent
[00:33:23] human being
[00:33:26] just play
[00:33:26] what are you playing
[00:33:28] the game for
[00:33:29] what are you turning
[00:33:29] it on if you're not
[00:33:30] going to play
[00:33:30] I don't understand
[00:33:32] that
[00:33:38] each game
[00:33:38] we give
[00:33:39] like an uber rating
[00:33:40] or something
[00:33:41] for our teammates
[00:33:42] and that way
[00:33:43] it just stays
[00:33:44] and you know
[00:33:44] you need to have
[00:33:45] a certain amount
[00:33:45] of rating
[00:33:45] and a particular
[00:33:47] rating
[00:33:47] will only play
[00:33:48] with a particular
[00:33:49] rating
[00:33:49] so if you
[00:33:51] rated it
[00:33:51] at 1
[00:33:52] you only play
[00:33:52] with 1
[00:33:53] so all of you
[00:33:54] can AFK
[00:33:54] together
[00:33:54] and have fun
[00:33:55] if you're rating
[00:33:56] at a 5
[00:33:56] you play with
[00:33:57] the 5 people
[00:33:58] that are playing
[00:33:58] really well
[00:33:59] that want to
[00:33:59] play well
[00:34:00] that want to
[00:34:00] pass
[00:34:01] so
[00:34:02] yeah
[00:34:03] I very much
[00:34:04] agree
[00:34:04] we touched on
[00:34:06] EVOs
[00:34:06] again thank you
[00:34:07] to everyone
[00:34:07] who submitted
[00:34:08] questions in the
[00:34:08] mailbag
[00:34:09] again the best
[00:34:09] place to go
[00:34:10] to is
[00:34:10] we have a podcast
[00:34:11] questions section
[00:34:12] in the discord
[00:34:14] Yngwie asked
[00:34:15] where do you think
[00:34:15] you're going
[00:34:16] with EVOs
[00:34:17] this year
[00:34:17] started so promising
[00:34:18] and now it just
[00:34:19] feels like a mess
[00:34:20] Shaq any thoughts
[00:34:21] from you
[00:34:21] oh yeah
[00:34:23] look
[00:34:25] I honestly
[00:34:26] this at the start
[00:34:26] of this year
[00:34:27] I really started
[00:34:27] getting into EVOs
[00:34:28] I wanted to do
[00:34:29] the thing that
[00:34:30] you were doing
[00:34:30] with the rating
[00:34:31] players
[00:34:32] my small little
[00:34:33] club called
[00:34:34] Man United
[00:34:34] I wanted to
[00:34:35] have a different
[00:34:37] EVO
[00:34:37] I wanted to
[00:34:38] have a full
[00:34:38] EVO squad
[00:34:39] of Man United
[00:34:39] players
[00:34:40] and I thought
[00:34:40] you know what
[00:34:41] screw it
[00:34:41] I'm just going
[00:34:42] to spend
[00:34:42] some coins
[00:34:43] or FC points
[00:34:45] or whatever it
[00:34:46] is to EVO
[00:34:47] these players
[00:34:47] buy them
[00:34:48] from the market
[00:34:50] and it's
[00:34:51] coming to a
[00:34:51] stage where
[00:34:52] yeah sure
[00:34:52] I've got some
[00:34:53] really cool
[00:34:53] cards that I
[00:34:54] enjoy playing
[00:34:57] but the
[00:34:58] requirements
[00:34:58] for example
[00:34:59] there's Joe
[00:34:59] Linton one
[00:35:00] that we recently
[00:35:01] got
[00:35:01] forget the
[00:35:02] name
[00:35:02] of that
[00:35:03] revolution
[00:35:04] where you
[00:35:05] have to
[00:35:05] play a
[00:35:05] whole
[00:35:06] buttload
[00:35:06] of games
[00:35:07] to try
[00:35:07] and get
[00:35:08] great
[00:35:08] Gooty
[00:35:09] yeah
[00:35:10] you have
[00:35:11] to play
[00:35:11] something
[00:35:12] in a
[00:35:12] friendly
[00:35:13] cup
[00:35:13] to try
[00:35:14] and get
[00:35:15] this
[00:35:15] player
[00:35:16] evolved
[00:35:16] and 24
[00:35:17] wins
[00:35:17] I think
[00:35:17] if I'm not
[00:35:18] mistaken
[00:35:18] 20 odd
[00:35:19] wins
[00:35:19] and it's a
[00:35:21] paid EVO
[00:35:21] where you pay
[00:35:22] 50 or 60
[00:35:22] thousand coins
[00:35:23] to get it
[00:35:24] done
[00:35:25] that's just
[00:35:26] not it
[00:35:26] and also
[00:35:27] you're not
[00:35:27] able to
[00:35:28] choose
[00:35:28] whoever the
[00:35:28] hell you
[00:35:29] want
[00:35:29] anyway
[00:35:29] so I
[00:35:30] I'm not
[00:35:31] really sure
[00:35:32] where it's
[00:35:32] going
[00:35:32] I thought
[00:35:33] we had
[00:35:33] a huge
[00:35:34] we discussed
[00:35:34] this on the
[00:35:35] show that
[00:35:35] it's going
[00:35:35] to be a
[00:35:36] huge sea
[00:35:36] change for
[00:35:37] evolutions
[00:35:37] you would
[00:35:38] have a great
[00:35:38] time
[00:35:39] people like
[00:35:39] you
[00:35:39] people like
[00:35:40] all the
[00:35:40] Norwegian
[00:35:41] boys who
[00:35:41] liked the
[00:35:42] EVO
[00:35:42] their own
[00:35:43] Norwegian
[00:35:43] players would
[00:35:43] have a
[00:35:44] great time
[00:35:44] but it's
[00:35:45] not we're
[00:35:46] not getting
[00:35:46] there
[00:35:47] yeah so I
[00:35:48] am of course
[00:35:49] desperately
[00:35:50] trying to
[00:35:50] EVO as
[00:35:51] many Reading
[00:35:52] players as
[00:35:52] I can
[00:35:52] and there
[00:35:53] are one
[00:35:54] two
[00:35:56] three
[00:35:58] four
[00:36:00] four current
[00:36:01] EVOs out
[00:36:01] that not a
[00:36:02] single Reading
[00:36:04] Football Club
[00:36:04] player fits
[00:36:05] into
[00:36:05] now it's
[00:36:06] Reading's
[00:36:07] fault for
[00:36:07] not having
[00:36:07] Spanish
[00:36:07] players
[00:36:08] so I'll
[00:36:09] La Roja
[00:36:10] I'll give
[00:36:10] them a pass
[00:36:11] on
[00:36:11] I understand
[00:36:12] the theme
[00:36:12] of the season
[00:36:13] is Spanish
[00:36:13] and we have
[00:36:14] a Spanish
[00:36:15] manager but
[00:36:15] no Spanish
[00:36:16] players
[00:36:16] so fair
[00:36:17] enough
[00:36:18] but the
[00:36:19] joke that I
[00:36:19] can't put a
[00:36:20] single Reading
[00:36:20] player into
[00:36:21] forward
[00:36:21] fortification
[00:36:23] is annoying
[00:36:25] we don't
[00:36:25] have a
[00:36:26] recognised
[00:36:26] left back
[00:36:27] so again
[00:36:27] maybe I'll
[00:36:28] give them
[00:36:28] a pass
[00:36:28] on that
[00:36:29] one
[00:36:29] the cannon
[00:36:30] again
[00:36:31] we don't
[00:36:32] have anyone
[00:36:33] that's a
[00:36:34] right winger
[00:36:34] or we don't
[00:36:35] have someone
[00:36:35] that fits
[00:36:35] into the
[00:36:36] modifications
[00:36:37] a magic
[00:36:38] knight
[00:36:38] again
[00:36:38] it's a
[00:36:39] rare
[00:36:39] gold
[00:36:39] so I
[00:36:40] can't
[00:36:41] we're not
[00:36:42] a rare
[00:36:42] gold club
[00:36:43] so but
[00:36:43] that is
[00:36:44] disappointing
[00:36:44] and the
[00:36:45] whole thing
[00:36:45] that they
[00:36:45] sold this
[00:36:46] game on
[00:36:46] well not
[00:36:47] the whole
[00:36:47] thing but
[00:36:48] on evolutions
[00:36:48] in this
[00:36:49] game was
[00:36:50] it was going
[00:36:50] to be more
[00:36:51] it's going
[00:36:51] to be less
[00:36:52] restrictive
[00:36:52] and so far
[00:36:53] I'm yet to
[00:36:54] see real
[00:36:56] massive evidence
[00:36:57] of this and
[00:36:57] maybe this will
[00:36:58] start to creep
[00:36:59] in as we get
[00:36:59] deeper into
[00:37:00] the game
[00:37:00] and they open
[00:37:02] it up a bit
[00:37:02] more
[00:37:02] I definitely
[00:37:04] think that
[00:37:04] EA is still
[00:37:05] scared of
[00:37:06] what they
[00:37:06] saw last
[00:37:06] year with
[00:37:07] those Evo
[00:37:08] chains
[00:37:08] where in
[00:37:09] what November
[00:37:10] December
[00:37:10] wasn't it
[00:37:11] we were
[00:37:11] seeing like
[00:37:13] 90
[00:37:13] rated players
[00:37:14] yeah
[00:37:15] so I
[00:37:15] understand why
[00:37:16] they're a bit
[00:37:16] gun shy about
[00:37:18] that but
[00:37:18] honestly
[00:37:19] you had
[00:37:20] no
[00:37:21] I would be
[00:37:22] fascinated to
[00:37:23] hear the reason
[00:37:23] why this
[00:37:24] forward fortification
[00:37:25] has to be
[00:37:26] defensive max
[00:37:27] 49
[00:37:27] when you're
[00:37:29] handing out
[00:37:29] a 21
[00:37:30] defending boost
[00:37:32] how is it
[00:37:33] any different
[00:37:33] that you're
[00:37:34] going to allow
[00:37:34] Fran Kirby
[00:37:35] to be 69
[00:37:36] defensive
[00:37:37] but I
[00:37:37] can't have
[00:37:38] a Harvey
[00:37:38] Nibs
[00:37:39] capped
[00:37:39] it
[00:37:39] because you're
[00:37:40] capping it
[00:37:41] anyway at
[00:37:41] 70
[00:37:41] so why
[00:37:42] don't you
[00:37:43] let me
[00:37:43] even if it
[00:37:45] only gives
[00:37:45] Harvey
[00:37:45] Nibs
[00:37:46] 10 extra
[00:37:46] defense
[00:37:47] like
[00:37:49] it's
[00:37:49] garbage
[00:37:50] I'm sorry
[00:37:50] but it is
[00:37:51] garbage
[00:37:51] there are
[00:37:52] certain
[00:37:52] bits
[00:37:53] I saw
[00:37:53] something
[00:37:53] floating
[00:37:54] on Twitter
[00:37:54] today
[00:37:54] where there
[00:37:55] was a
[00:37:55] striker
[00:37:55] from Germany
[00:37:56] that had
[00:37:56] better
[00:37:57] defending
[00:37:57] stats
[00:37:58] than a
[00:37:59] Rio
[00:37:59] Ferdinand
[00:38:00] icon
[00:38:01] it's just
[00:38:02] it's really
[00:38:03] bizarre
[00:38:03] like these
[00:38:04] sorts of
[00:38:04] things
[00:38:04] surely you
[00:38:05] can't test
[00:38:06] every single
[00:38:06] player
[00:38:07] but you
[00:38:08] have some
[00:38:08] sort of
[00:38:08] parameters
[00:38:09] of what
[00:38:10] you actually
[00:38:10] allow for
[00:38:11] these cards
[00:38:11] to be
[00:38:12] evoked up
[00:38:12] to
[00:38:12] so
[00:38:13] you're
[00:38:13] kind of
[00:38:14] blocking
[00:38:14] that 99
[00:38:15] thing happening
[00:38:16] it's not
[00:38:16] going to
[00:38:16] happen
[00:38:17] yet you're
[00:38:18] messing up
[00:38:19] and not
[00:38:19] allowing the
[00:38:20] free-flowing
[00:38:20] thing where
[00:38:20] people can
[00:38:21] choose
[00:38:21] whatever
[00:38:22] player
[00:38:22] they want
[00:38:22] so
[00:38:23] they're
[00:38:24] missing
[00:38:25] on both
[00:38:25] the targets
[00:38:26] which is
[00:38:26] weird
[00:38:27] it's almost
[00:38:28] like half
[00:38:28] assing it
[00:38:29] yeah
[00:38:30] agreed
[00:38:31] moving on
[00:38:32] in the
[00:38:32] mailbag
[00:38:33] to Adam
[00:38:34] who says
[00:38:34] would you
[00:38:34] lads say
[00:38:35] SBCs have
[00:38:35] been priced
[00:38:36] more expensively
[00:38:37] this year
[00:38:37] compared to
[00:38:37] past games
[00:38:38] feels like
[00:38:39] so many
[00:38:39] SBCs have
[00:38:40] overpriced
[00:38:40] and really
[00:38:41] underwhelming
[00:38:42] he says
[00:38:43] I have done
[00:38:43] the Varane
[00:38:44] and the
[00:38:44] Turan
[00:38:44] brothers
[00:38:44] Varane
[00:38:45] was really
[00:38:45] expensive
[00:38:46] but
[00:38:46] expensive
[00:38:46] value
[00:38:47] contribute
[00:38:47] to my
[00:38:47] decision
[00:38:48] and the
[00:38:48] Tram
[00:38:48] bros
[00:38:49] were two
[00:38:50] ones
[00:38:50] the
[00:38:51] exceptions
[00:38:51] maybe
[00:38:52] as well
[00:38:53] a Wobie
[00:38:53] thoughts
[00:38:55] on SBC
[00:38:55] pricing
[00:38:56] I think
[00:38:57] they have
[00:38:58] really
[00:39:00] rethought
[00:39:01] their strategy
[00:39:02] with SBCs
[00:39:03] and I think
[00:39:04] people are just
[00:39:04] assuming that
[00:39:05] because we
[00:39:05] have this
[00:39:06] duplicate
[00:39:06] storage
[00:39:07] that the
[00:39:07] SBCs
[00:39:08] are more
[00:39:08] expensive
[00:39:09] part of it
[00:39:10] yes
[00:39:10] but we have
[00:39:11] also had
[00:39:11] really cheap
[00:39:11] SBCs
[00:39:12] like both
[00:39:13] the Turan
[00:39:13] brothers
[00:39:13] combined
[00:39:14] are less
[00:39:15] than 75k
[00:39:16] or 80k
[00:39:16] at the most
[00:39:17] and they're
[00:39:20] EA has
[00:39:21] done
[00:39:21] really
[00:39:21] cleverly
[00:39:22] this year
[00:39:22] is they've
[00:39:23] priced
[00:39:23] certain SBCs
[00:39:24] low enough
[00:39:25] that you
[00:39:25] do multiples
[00:39:26] of them
[00:39:26] so if you
[00:39:27] do a
[00:39:27] Thuram
[00:39:28] you do
[00:39:28] another
[00:39:28] Thuram
[00:39:28] because you
[00:39:29] have done
[00:39:29] these two
[00:39:30] Thurams
[00:39:30] you might
[00:39:30] as well
[00:39:30] do a
[00:39:31] Varane
[00:39:31] so that's
[00:39:32] the kind
[00:39:33] of snooker
[00:39:34] hole that
[00:39:34] I've fallen
[00:39:35] into where
[00:39:35] I don't
[00:39:36] have enough
[00:39:36] fodder to
[00:39:36] complete
[00:39:38] Varane
[00:39:38] where I'm
[00:39:40] still eking
[00:39:40] away at
[00:39:41] that
[00:39:41] and the
[00:39:42] same
[00:39:42] things
[00:39:42] happen
[00:39:42] for a
[00:39:43] lot of
[00:39:43] other
[00:39:43] people
[00:39:44] who've
[00:39:44] done
[00:39:44] the
[00:39:44] Morgan
[00:39:45] SBC
[00:39:45] Alex
[00:39:45] Morgan
[00:39:46] and also
[00:39:46] thought
[00:39:47] I've done
[00:39:47] Morgan
[00:39:48] so might
[00:39:48] as well
[00:39:48] do
[00:39:48] Swanson
[00:39:49] and then
[00:39:50] eventually
[00:39:50] you get
[00:39:51] stuck
[00:39:51] in snooker
[00:39:51] where you
[00:39:52] don't
[00:39:52] really
[00:39:52] have
[00:39:52] enough
[00:39:53] fodder
[00:39:53] but you
[00:39:53] really
[00:39:54] want to
[00:39:54] try
[00:39:54] these
[00:39:54] cards
[00:39:54] and you
[00:39:55] already
[00:39:55] invested
[00:39:56] all your
[00:39:56] duplicates
[00:39:56] into
[00:39:57] that
[00:39:57] where do
[00:39:57] you
[00:39:58] go
[00:39:58] the
[00:39:58] store
[00:39:59] so it's
[00:40:00] a really
[00:40:00] clever
[00:40:00] strategy
[00:40:01] and it
[00:40:01] kind
[00:40:01] of
[00:40:15] needs
[00:40:16] three
[00:40:16] team
[00:40:16] of the
[00:40:16] weeks
[00:40:17] it's
[00:40:18] very
[00:40:18] cheap
[00:40:18] and I
[00:40:19] think
[00:40:20] they've
[00:40:20] become
[00:40:20] very
[00:40:21] smart
[00:40:21] with
[00:40:21] SBC
[00:40:22] selection
[00:40:22] as well
[00:40:23] so I
[00:40:24] don't
[00:40:24] know
[00:40:24] I
[00:40:24] think
[00:40:25] it is
[00:40:25] overpriced
[00:40:26] yes
[00:40:26] but I
[00:40:26] also
[00:40:26] think
[00:40:27] as
[00:40:27] John
[00:40:28] the
[00:40:28] leader
[00:40:29] of
[00:40:29] foot
[00:40:29] coaching
[00:40:29] keeps
[00:40:30] telling
[00:40:30] us
[00:40:30] we
[00:40:31] don't
[00:40:31] have
[00:40:31] to
[00:40:31] participate
[00:40:32] with
[00:40:32] every
[00:40:32] single
[00:40:33] piece
[00:40:33] of
[00:40:33] content
[00:40:33] we
[00:40:34] just
[00:40:34] can't
[00:40:34] we
[00:40:34] shouldn't
[00:40:35] think
[00:40:35] that
[00:40:36] every
[00:40:36] single
[00:40:36] piece
[00:40:37] of
[00:40:37] content
[00:40:37] needs
[00:40:37] to be
[00:40:38] interacted
[00:40:38] with
[00:40:39] yeah
[00:40:39] I
[00:40:40] think
[00:40:40] this
[00:40:40] year
[00:40:41] has
[00:40:41] been
[00:40:41] a
[00:40:41] little
[00:40:41] bit
[00:40:41] different
[00:40:41] as
[00:40:42] well
[00:40:42] because
[00:40:42] we
[00:40:42] have
[00:40:42] seen
[00:40:43] two
[00:40:43] end
[00:40:43] of
[00:40:43] an
[00:40:43] era
[00:40:43] players
[00:40:44] in
[00:40:44] Varane
[00:40:44] and
[00:40:45] Morgan
[00:40:45] that
[00:40:46] we
[00:40:46] you
[00:41:10] have
[00:41:10] added
[00:41:10] to
[00:41:11] it
[00:41:11] but
[00:41:11] otherwise
[00:41:11] yeah
[00:41:12] and yeah
[00:41:13] we've
[00:41:13] got
[00:41:13] SBC
[00:41:13] duplicate
[00:41:14] stories
[00:41:14] the
[00:41:14] rewards
[00:41:15] and
[00:41:15] stuff
[00:41:15] are
[00:41:15] better
[00:41:16] than
[00:41:16] ever
[00:41:16] before
[00:41:16] there
[00:41:16] are
[00:41:16] so
[00:41:17] many
[00:41:17] ways
[00:41:17] to
[00:41:17] get
[00:41:17] packs
[00:41:17] but
[00:41:18] I
[00:41:18] think
[00:41:18] if
[00:41:18] you're
[00:41:18] sitting
[00:41:19] there
[00:41:40] have
[00:41:40] to
[00:41:40] interact
[00:41:41] with
[00:41:41] every
[00:41:41] single
[00:41:41] SBC
[00:41:42] in
[00:41:42] the
[00:41:42] sense
[00:41:43] from
[00:41:44] an
[00:41:44] accomplishment
[00:41:44] point
[00:41:44] of
[00:41:45] view
[00:41:46] absolutely
[00:41:47] fine
[00:41:47] I'm
[00:41:48] sitting
[00:41:48] here
[00:41:48] with
[00:41:49] I've
[00:41:50] only
[00:41:50] done
[00:41:50] two
[00:41:51] SBC
[00:41:51] this
[00:41:52] year
[00:41:52] I've
[00:41:52] did
[00:41:52] the
[00:41:53] Garcia
[00:41:53] the
[00:41:54] CDM
[00:41:55] and
[00:41:56] I've
[00:41:56] done
[00:41:57] Cole
[00:41:57] Palmer
[00:41:57] this
[00:41:58] week
[00:41:59] he might
[00:42:00] be my
[00:42:00] player
[00:42:01] in
[00:42:01] review
[00:42:01] actually
[00:42:01] it'll
[00:42:02] be
[00:42:02] a
[00:42:02] co-player
[00:42:02] in
[00:42:02] review
[00:42:03] because
[00:42:04] I
[00:42:04] thought
[00:42:04] they
[00:42:04] both
[00:42:05] fitted
[00:42:05] my
[00:42:05] team
[00:42:05] and
[00:42:06] they
[00:42:06] were
[00:42:06] necessary
[00:42:06] otherwise
[00:42:07] I
[00:42:08] think
[00:42:08] it's
[00:42:09] nice
[00:42:09] to
[00:42:09] go
[00:42:10] that's
[00:42:10] a
[00:42:10] good
[00:42:10] card
[00:42:11] but
[00:42:11] I
[00:42:11] will
[00:42:12] wait
[00:42:12] for
[00:42:12] something
[00:42:13] I
[00:42:13] don't
[00:42:13] think
[00:42:13] I
[00:42:14] think
[00:42:15] it
[00:42:15] all
[00:42:15] feeds
[00:42:15] into
[00:42:16] this
[00:42:16] whole
[00:42:16] I
[00:42:17] need
[00:42:17] to
[00:42:17] have
[00:42:17] the
[00:42:17] new
[00:42:17] thing
[00:42:17] I
[00:42:19] don't
[00:42:20] want
[00:42:20] to
[00:42:20] miss
[00:42:20] out
[00:42:21] I
[00:42:38] really
[00:42:39] want
[00:42:39] to
[00:42:39] do
[00:42:39] everything
[00:42:39] but
[00:42:40] I
[00:42:40] can't
[00:42:40] so
[00:42:41] I
[00:42:42] can't
[00:42:42] things
[00:42:42] as
[00:42:43] quickly
[00:42:43] as
[00:42:43] I
[00:42:43] can
[00:42:43] we
[00:42:46] are
[00:42:47] rapidly
[00:42:47] running
[00:42:47] out
[00:42:48] of
[00:42:48] time
[00:42:48] Adam
[00:42:49] did
[00:42:49] have
[00:43:08] I
[00:43:09] think
[00:43:09] we
[00:43:09] come
[00:43:09] from
[00:43:10] the
[00:43:10] point
[00:43:10] of
[00:43:10] view
[00:43:10] where
[00:43:10] we're
[00:43:11] struggling
[00:43:11] against
[00:43:11] really
[00:43:12] good
[00:43:12] players
[00:43:12] so
[00:43:12] it
[00:43:12] makes
[00:43:12] it
[00:43:13] really
[00:43:13] hard
[00:43:13] for
[00:43:13] us
[00:43:13] to
[00:43:14] attack
[00:43:14] whereas
[00:43:15] you
[00:43:15] put
[00:43:15] yourself
[00:43:15] in
[00:43:16] someone's
[00:43:16] shoes
[00:43:16] who
[00:43:16] has
[00:43:17] picked up
[00:43:17] the
[00:43:17] game
[00:43:18] and
[00:43:18] is
[00:43:18] being
[00:43:18] scored
[00:43:19] on
[00:43:19] left
[00:43:19] right
[00:43:19] and
[00:43:20] center
[00:43:20] they
[00:43:21] want
[00:43:21] some
[00:43:21] support
[00:43:22] from
[00:43:22] their
[00:43:23] goal
[00:43:23] line
[00:43:23] being
[00:43:23] attacked
[00:43:24] so
[00:43:24] they
[00:43:24] can
[00:43:24] play
[00:43:24] the
[00:43:25] game
[00:43:25] so
[00:43:25] it
[00:43:26] makes
[00:43:27] sense
[00:43:27] what
[00:43:27] he
[00:43:27] is
[00:43:27] doing
[00:43:28] again
[00:43:28] I'm
[00:43:28] not
[00:43:29] saying
[00:43:29] it's
[00:43:29] the
[00:43:29] right
[00:43:29] thing
[00:43:29] to
[00:43:30] do
[00:43:30] but
[00:43:30] it
[00:43:30] makes
[00:43:31] sense
[00:43:31] from
[00:43:31] their
[00:43:31] point
[00:43:32] of
[00:43:32] view
[00:43:32] they're
[00:43:33] looking
[00:43:33] at
[00:43:33] all
[00:43:33] the
[00:43:33] different
[00:43:34] levels
[00:43:34] of
[00:43:34] player
[00:43:34] and
[00:43:35] it
[00:43:35] makes
[00:43:35] sense
[00:43:36] to
[00:43:36] make
[00:43:36] it
[00:43:36] easier
[00:43:36] for
[00:43:37] the
[00:43:37] lower
[00:43:38] skill
[00:43:38] players
[00:43:38] to
[00:43:39] have
[00:43:39] some
[00:43:39] sort
[00:43:39] of
[00:43:39] support
[00:43:40] and
[00:43:40] defense
[00:43:41] understandable
[00:43:42] yeah
[00:43:42] I
[00:43:42] very much
[00:43:43] agree
[00:43:43] on
[00:43:43] that
[00:43:43] right
[00:43:44] it
[00:43:45] is
[00:43:45] time
[00:43:45] as
[00:43:46] we
[00:43:46] rapidly
[00:43:46] come
[00:43:47] towards
[00:43:47] the
[00:43:47] end
[00:43:48] of
[00:43:48] the
[00:43:48] show
[00:43:48] to
[00:43:48] get
[00:43:49] to
[00:43:49] if
[00:43:50] I
[00:43:50] can
[00:43:50] queue
[00:43:50] up
[00:43:52] cheering
[00:43:53] because
[00:43:54] it
[00:43:54] is
[00:43:54] now
[00:43:54] time
[00:43:55] go
[00:43:59] away
[00:43:59] cheering
[00:44:16] I
[00:44:18] don't
[00:44:19] hire
[00:44:19] a
[00:44:19] better
[00:44:20] host
[00:44:20] or
[00:44:20] pay
[00:44:21] for
[00:44:21] some
[00:44:22] training
[00:44:22] or
[00:44:23] something
[00:44:23] for
[00:44:23] me
[00:44:23] I
[00:44:23] don't
[00:44:24] know
[00:44:25] let's
[00:44:26] get
[00:44:26] to
[00:44:26] player
[00:44:26] interview
[00:44:26] Shaq
[00:44:27] who
[00:44:27] have
[00:44:27] you
[00:44:27] picked
[00:44:27] this
[00:44:28] week
[00:44:49] I
[00:44:49] the
[00:44:49] SPC
[00:44:50] because
[00:44:50] I
[00:44:50] was
[00:44:50] very
[00:44:50] excited
[00:44:51] about
[00:44:51] Lauren
[00:44:51] James
[00:44:52] that
[00:44:52] I
[00:44:52] spoke
[00:44:52] about
[00:44:52] last
[00:44:53] week
[00:44:53] and
[00:44:54] she
[00:44:54] fit
[00:44:54] in
[00:44:54] really
[00:44:54] well
[00:44:54] with
[00:44:55] the
[00:44:55] squad
[00:44:55] and
[00:44:55] she
[00:44:55] was
[00:44:56] playing
[00:44:56] extremely
[00:44:57] well
[00:44:57] when
[00:44:58] the
[00:44:58] speed
[00:44:59] boost
[00:44:59] was
[00:44:59] all
[00:45:00] well
[00:45:00] and
[00:45:00] go
[00:45:00] and
[00:45:01] since
[00:45:01] then
[00:45:01] I've
[00:45:02] started
[00:45:02] using
[00:45:02] her
[00:45:03] for
[00:45:03] what
[00:45:03] she
[00:45:03] was
[00:45:04] who
[00:45:04] was
[00:45:04] a
[00:45:05] really
[00:45:05] quick
[00:45:06] player
[00:45:06] who's
[00:45:06] got
[00:45:06] quick
[00:45:07] step
[00:45:07] plus
[00:45:08] I
[00:45:08] might
[00:45:08] add
[00:45:08] who's
[00:45:09] got
[00:45:09] really
[00:45:09] good
[00:45:10] finishing
[00:45:10] a
[00:45:10] four
[00:45:10] style
[00:45:11] weak
[00:45:11] foot
[00:45:11] and
[00:45:12] also
[00:45:12] has
[00:45:13] decent
[00:45:13] passing
[00:45:14] accuracy
[00:45:14] decent
[00:45:15] jumping
[00:45:15] accuracy
[00:45:16] 91
[00:45:16] acceleration
[00:45:17] 90
[00:45:17] sprint
[00:45:18] speed
[00:45:18] and
[00:45:19] she
[00:45:19] can
[00:45:19] finish
[00:45:20] really
[00:45:20] well
[00:45:20] and
[00:45:21] I
[00:45:21] think
[00:45:21] the
[00:45:21] thing
[00:45:21] that
[00:45:21] really
[00:45:22] sets
[00:45:22] her
[00:45:22] aside
[00:45:23] is
[00:45:23] she's
[00:45:23] got
[00:45:23] two
[00:45:23] play
[00:45:24] styles
[00:45:24] in
[00:45:24] silver
[00:45:24] that
[00:45:25] are
[00:45:25] really
[00:45:25] unimportant
[00:45:26] I
[00:45:26] think
[00:45:26] technical
[00:45:27] is
[00:45:27] decent
[00:45:28] but
[00:45:28] the
[00:45:29] press
[00:45:29] proven
[00:45:29] as a
[00:45:30] striker
[00:45:30] who's
[00:45:30] small
[00:45:30] and
[00:45:31] nimble
[00:45:32] I
[00:45:32] can't
[00:45:32] tell
[00:45:32] you
[00:45:33] how
[00:45:33] good
[00:45:33] that
[00:45:33] is
[00:45:33] to
[00:45:33] have
[00:45:34] someone
[00:45:34] with
[00:45:34] those
[00:45:34] sorts
[00:45:35] of
[00:45:35] capabilities
[00:45:35] at
[00:45:36] like
[00:45:36] she's
[00:45:37] 25,000
[00:45:38] coins
[00:45:39] to do
[00:45:39] the
[00:45:39] SPC
[00:45:40] I
[00:45:40] think
[00:45:41] if
[00:45:41] you
[00:45:41] have
[00:45:42] a
[00:45:43] need
[00:45:43] for
[00:45:44] someone
[00:45:44] like
[00:45:44] a
[00:45:44] super
[00:45:44] sub
[00:45:45] or
[00:45:45] even
[00:45:45] someone
[00:45:45] that
[00:45:45] can
[00:45:46] fit
[00:45:46] in
[00:45:46] your
[00:45:46] I
[00:45:46] think
[00:45:47] she's
[00:45:47] a
[00:45:47] must
[00:45:47] do
[00:45:49] excellent
[00:45:49] nice
[00:45:50] endorsement
[00:45:50] there
[00:45:50] I
[00:45:50] might
[00:45:50] have
[00:45:51] to
[00:45:51] complete
[00:45:51] for
[00:45:52] my
[00:45:52] Fran
[00:45:53] Kirby
[00:45:53] evolution
[00:45:53] at
[00:45:54] some
[00:45:54] stage
[00:45:54] actually
[00:45:54] Fran
[00:45:55] Kirby
[00:45:55] fits
[00:45:55] in
[00:45:55] Evo
[00:45:55] right
[00:45:56] now
[00:45:57] in
[00:45:57] that
[00:45:57] defensive
[00:45:58] boost
[00:45:58] one
[00:45:58] I
[00:45:59] think
[00:45:59] that's
[00:45:59] who I
[00:45:59] used
[00:46:00] that
[00:46:00] player
[00:46:00] that
[00:46:01] Evo
[00:46:01] one
[00:46:02] my
[00:46:02] two
[00:46:03] players
[00:46:03] for
[00:46:03] player
[00:46:03] review
[00:46:03] my
[00:46:04] main
[00:46:05] one
[00:46:05] is
[00:46:52] him
[00:46:54] I
[00:46:55] thought
[00:46:55] Mian
[00:46:55] Mark
[00:46:55] was
[00:46:56] just
[00:46:56] better
[00:46:57] and
[00:46:58] so
[00:46:58] would
[00:46:58] not
[00:46:59] really
[00:46:59] recommend
[00:46:59] him
[00:47:00] I
[00:47:00] think
[00:47:00] he's
[00:47:00] about
[00:47:00] 450,000
[00:47:01] coins
[00:47:01] I
[00:47:02] would
[00:47:03] not
[00:47:03] pay
[00:47:03] that
[00:47:03] right
[00:47:04] now
[00:47:04] he's
[00:47:05] expensive
[00:47:05] I
[00:47:06] mean
[00:47:06] usually
[00:47:07] the way
[00:47:07] I've
[00:47:07] looked at
[00:47:08] the
[00:47:08] market
[00:47:08] this
[00:47:08] year
[00:47:08] is
[00:47:09] if
[00:47:09] someone's
[00:47:09] expensive
[00:47:10] even
[00:47:10] if
[00:47:10] it
[00:47:10] be
[00:47:10] an
[00:47:11] icon
[00:47:11] or
[00:47:11] not
[00:47:12] I
[00:47:12] would
[00:47:12] expect
[00:47:13] them
[00:47:13] to
[00:47:13] be
[00:47:13] fairly
[00:47:14] decent
[00:47:14] in
[00:47:14] game
[00:47:14] so
[00:47:15] it's
[00:47:15] it
[00:47:18] might
[00:47:18] be
[00:47:18] that
[00:47:19] again
[00:47:19] I'm
[00:47:19] using
[00:47:19] Cam
[00:47:20] in
[00:47:20] Shadow
[00:47:20] Striker
[00:47:21] he's
[00:47:21] got
[00:47:22] a
[00:47:22] plus
[00:47:22] plus
[00:47:22] an
[00:47:22] advanced
[00:47:23] forward
[00:47:23] so
[00:47:23] maybe
[00:47:24] as part
[00:47:24] of a
[00:47:24] two
[00:47:24] striker
[00:47:25] formation
[00:47:25] in
[00:47:26] that
[00:47:26] role
[00:47:26] he
[00:47:27] performs
[00:47:27] better
[00:47:27] but
[00:47:28] in
[00:47:28] a
[00:47:28] 4-2-3-1
[00:47:28] Cam
[00:47:29] Shadow
[00:47:29] Striker
[00:47:30] stay away
[00:47:31] yeah
[00:47:31] I think
[00:47:32] as a
[00:47:32] striker
[00:47:33] with
[00:47:33] the
[00:47:33] first
[00:47:34] Dutch
[00:47:45] yeah
[00:47:45] I
[00:47:45] I
[00:47:45] used
[00:47:46] him
[00:47:46] in
[00:47:46] a
[00:47:46] role
[00:47:47] plus
[00:47:47] plus
[00:47:47] the
[00:47:47] inside
[00:47:47] forward
[00:47:48] on
[00:47:48] the
[00:47:48] right
[00:47:48] and
[00:47:49] the
[00:47:49] big
[00:47:49] thing
[00:47:49] is
[00:47:49] of
[00:47:49] course
[00:47:49] he's
[00:47:50] left
[00:47:50] footed
[00:47:50] which
[00:47:52] doesn't
[00:47:52] isn't
[00:47:53] great
[00:47:53] you know
[00:47:53] he's
[00:47:54] got
[00:47:54] things like
[00:47:54] a
[00:47:55] whipped
[00:47:55] pass
[00:47:55] plus
[00:47:56] but
[00:47:56] it's
[00:47:56] not
[00:47:57] ideal
[00:47:57] when
[00:47:58] you're
[00:47:58] you know
[00:47:58] on
[00:47:58] the
[00:47:58] byline
[00:47:59] trying
[00:47:59] to
[00:47:59] get
[00:47:59] the
[00:47:59] ball
[00:48:00] in
[00:48:00] you've
[00:48:00] got
[00:48:00] him
[00:48:00] on
[00:48:00] his
[00:48:01] weak
[00:48:01] foot
[00:48:01] the
[00:48:02] ball
[00:48:02] plus
[00:48:02] is
[00:48:02] nice
[00:48:03] generally
[00:48:04] feels
[00:48:04] classy
[00:48:04] on
[00:48:15] he's
[00:48:16] much
[00:48:16] better
[00:48:16] but
[00:48:17] I
[00:48:18] still
[00:48:18] think
[00:48:18] it's
[00:48:18] an
[00:48:19] SPC
[00:48:19] worth
[00:48:19] doing
[00:48:20] because
[00:48:21] I
[00:48:21] think
[00:48:21] he's
[00:48:21] very
[00:48:22] nice
[00:48:22] coming
[00:48:22] off
[00:48:22] the
[00:48:23] bench
[00:48:23] and
[00:48:23] I
[00:48:23] think
[00:48:23] if
[00:48:23] you're
[00:48:24] playing
[00:48:24] him
[00:48:24] probably
[00:48:24] as
[00:48:24] a
[00:48:24] main
[00:48:25] cam
[00:48:25] it
[00:48:26] might
[00:48:26] be
[00:48:26] better
[00:48:27] I've
[00:48:27] got
[00:48:28] two
[00:48:28] questions
[00:48:28] for
[00:48:28] you
[00:48:28] regarding
[00:48:29] that
[00:48:29] SPC
[00:48:29] because
[00:48:30] a lot
[00:48:30] of
[00:48:30] people
[00:48:30] might
[00:48:30] be
[00:48:30] considering
[00:48:31] that
[00:48:31] particular
[00:48:31] SPC
[00:48:32] question
[00:48:32] number
[00:48:32] one
[00:48:33] what
[00:48:34] about
[00:48:34] his
[00:48:34] dead
[00:48:35] ball
[00:48:35] play
[00:48:35] style
[00:48:35] plus
[00:48:36] is
[00:48:36] it
[00:48:36] a
[00:48:46] so
[00:48:47] it's
[00:48:47] still
[00:48:47] not
[00:48:47] ideal
[00:48:48] it's
[00:48:49] not
[00:48:49] totally
[00:48:50] cold
[00:48:50] in
[00:48:51] that
[00:48:51] regard
[00:48:52] oh
[00:48:52] nice
[00:48:53] one
[00:48:53] there
[00:48:55] question
[00:48:55] two
[00:48:56] if
[00:48:56] you
[00:48:56] had
[00:48:56] a
[00:48:56] choice
[00:48:57] between
[00:48:57] Palmer
[00:48:58] SPC
[00:48:59] or
[00:48:59] Phil
[00:48:59] Foden
[00:49:00] Gold
[00:49:00] card
[00:49:00] which
[00:49:15] looking
[00:49:15] for
[00:49:16] a
[00:49:16] player
[00:49:16] again
[00:49:16] I
[00:49:17] think
[00:49:17] he's
[00:49:17] a
[00:49:17] very
[00:49:17] good
[00:49:18] player
[00:49:18] and
[00:49:18] this
[00:49:18] is
[00:49:18] also
[00:49:18] a
[00:49:18] card
[00:49:19] you
[00:49:19] can
[00:49:19] see
[00:49:19] fitting
[00:49:19] into
[00:49:20] an
[00:49:20] Evo
[00:49:20] at some
[00:49:20] stage
[00:49:21] later
[00:49:21] in
[00:49:21] the
[00:49:45] then
[00:49:46] not
[00:49:47] trying
[00:49:47] to
[00:49:47] rip
[00:49:48] on
[00:49:48] your
[00:49:48] back
[00:49:49] lap
[00:49:49] but
[00:49:49] you
[00:49:49] did
[00:49:49] champs
[00:49:51] did
[00:49:52] you
[00:49:52] pack
[00:49:52] anything
[00:49:52] noteworthy
[00:49:53] I
[00:49:54] got
[00:49:55] 8
[00:49:55] and
[00:49:55] 7
[00:49:56] and
[00:49:56] absolutely
[00:49:57] not
[00:49:57] I
[00:49:57] think
[00:49:57] the
[00:49:57] best
[00:49:58] thing
[00:49:58] I
[00:49:58] got
[00:49:58] was
[00:49:59] an
[00:49:59] 86
[00:49:59] Sadio
[00:50:00] Mane
[00:50:00] team
[00:50:01] of
[00:50:01] the
[00:50:01] week
[00:50:01] I
[00:50:02] did
[00:50:02] not
[00:50:02] get
[00:50:02] a
[00:50:02] single
[00:50:03] other
[00:50:03] walk
[00:50:04] out
[00:50:06] that's
[00:50:06] a lie
[00:50:07] I
[00:50:07] got
[00:50:07] my
[00:50:08] two
[00:50:08] 86
[00:50:08] plus
[00:50:08] packs
[00:50:09] both
[00:50:09] of
[00:50:09] 86
[00:50:10] there
[00:50:12] you
[00:50:12] go
[00:50:12] so
[00:50:13] just
[00:50:14] don't
[00:50:14] get
[00:50:15] if
[00:50:15] you
[00:50:15] if
[00:50:15] you're
[00:50:15] not
[00:50:15] qualifying
[00:50:16] for
[00:50:16] champs
[00:50:17] if
[00:50:17] you
[00:50:17] don't
[00:50:17] have
[00:50:17] the
[00:50:17] time
[00:50:17] to
[00:50:18] play
[00:50:18] for
[00:50:18] champs
[00:50:18] just
[00:50:18] don't
[00:50:19] have
[00:50:19] the
[00:50:19] form
[00:50:19] or
[00:50:19] just
[00:50:19] let
[00:50:20] it
[00:50:20] be
[00:50:20] enjoy
[00:50:21] the
[00:50:21] game
[00:50:21] for
[00:50:21] what
[00:50:21] it
[00:50:21] is
[00:50:23] indeed
[00:50:24] good luck
[00:50:25] getting
[00:50:25] all
[00:50:25] of
[00:50:25] your
[00:50:25] rewards
[00:50:26] I
[00:50:26] just
[00:50:27] made
[00:50:27] up
[00:50:27] to
[00:50:27] div
[00:50:28] two
[00:50:28] the
[00:50:29] about
[00:50:29] half
[00:50:30] an
[00:50:30] hour
[00:50:30] before
[00:50:30] we
[00:50:30] recorded
[00:50:31] this
[00:50:31] show
[00:50:31] I
[00:50:31] got
[00:50:32] relegated
[00:50:32] straight
[00:50:32] away
[00:50:33] because
[00:50:33] that
[00:50:34] is
[00:50:34] the
[00:50:34] reading
[00:50:34] way
[00:50:34] we
[00:50:35] like
[00:50:35] to
[00:50:35] get
[00:50:35] promoted
[00:50:36] and get
[00:50:36] relegated
[00:50:36] straight
[00:50:36] away
[00:50:37] so
[00:50:37] no
[00:50:38] no
[00:50:38] no
[00:50:38] I
[00:51:01] 44
[00:51:01] points
[00:51:02] so
[00:51:02] if
[00:51:03] I
[00:51:03] just
[00:51:03] had
[00:51:04] one
[00:51:04] more
[00:51:04] point
[00:51:04] I
[00:51:05] could
[00:51:05] have
[00:51:05] just
[00:51:05] sat
[00:51:05] in
[00:51:06] div
[00:51:06] two
[00:51:06] until
[00:51:06] Thursday
[00:51:07] and
[00:51:07] taken
[00:51:08] the
[00:51:08] so
[00:51:09] I
[00:51:09] will
[00:51:09] see
[00:51:10] if
[00:51:10] I
[00:51:10] can
[00:51:10] get
[00:51:10] that
[00:51:10] one
[00:51:10] remaining
[00:51:11] win
[00:51:11] to
[00:51:11] get
[00:51:12] myself
[00:51:12] elevated
[00:51:12] but
[00:51:13] yeah
[00:51:13] very much
[00:51:14] echo
[00:51:14] what
[00:51:14] Shaq said
[00:51:15] please
[00:51:15] try and
[00:51:15] avoid
[00:51:16] the
[00:51:16] FOMO
[00:51:16] if you
[00:51:16] can
[00:51:17] we
[00:51:17] may
[00:51:18] see
[00:51:18] how
[00:51:18] this
[00:51:19] patch
[00:51:19] will
[00:51:19] change
[00:51:19] things
[00:51:20] looks
[00:51:21] like
[00:51:21] there's
[00:51:21] some
[00:51:21] interesting
[00:51:21] SBCs
[00:51:22] and bits
[00:51:22] and pieces
[00:51:23] on the
[00:51:23] way
[00:51:23] as
[00:51:23] well
[00:51:24] including
[00:51:25] rumours
[00:51:25] of an
[00:51:25] icon
[00:51:26] pack
[00:51:26] coming
[00:51:26] this
[00:51:27] week
[00:51:27] so
[00:51:27] that
[00:51:27] will
[00:51:27] be
[00:51:27] interesting
[00:51:28] if
[00:51:28] that
[00:51:28] comes
[00:51:29] again
[00:51:29] the
[00:51:29] daily
[00:51:29] content
[00:51:30] shows
[00:51:30] will
[00:51:30] cover
[00:51:30] all
[00:51:31] of
[00:51:31] that
[00:51:31] the
[00:51:32] Friday
[00:51:32] show
[00:51:32] will
[00:51:33] be
[00:51:33] back
[00:51:33] of
[00:51:33] release
[00:51:33] Saturday
[00:51:34] morning
[00:51:34] for
[00:51:34] non
[00:51:34] patrons
[00:51:35] members
[00:51:35] and
[00:51:36] Shaq
[00:51:36] hopefully
[00:51:36] will
[00:51:36] be
[00:51:36] back
[00:51:37] on
[00:51:37] Tuesday
[00:51:37] for
[00:51:37] another
[00:51:38] Tuesday
[00:51:38] club
[00:51:39] hopefully
[00:51:39] Nathan
[00:51:39] will
[00:51:39] be
[00:51:59] you

